Pretty standard fantasy adventure fare. It's set in the non-specific D&D default world from 3rd edition, and features several of their iconic characters. The plot is thin - ruined city of wizards (which you find out about in the prologue, but is otherwise irrelevant) somehow opens a rift to the plane of ice, and starts a localized ice age. Some adventurers are hired to deal with it, and despite clearly being pretty low powered, they manage to face off against all the ice creatures that came through the rift. Having an ice druid around helps, but even then, it's a stretch to believe they can take down winter wolves, swarms of mephits, and a white dragon, not to mention the traps left being in the city for reasons unknown since everyone who lived there is long gone.
The characters aren't completely generic, they have a bit of personality but not a lot of backstory. There's a forced "love" triangle, but it's really just jealousy between the two men over the druid, who doesn't think too much more than friends or friends with benefits for either of them. At 178 total pages though, there's admittedly not a lot of room for much beyond the basic plot and minimal characterization. Still, a quick light read, especially if you're looking for lots of familiar D&D spells and abilities to be thrown in.