A bizarre product starting with the front cover. With all of the incredible characters the Forgotten Realms has at its disposal, the choice to feature this rando on the cover is highly bizarre.
From there, we get a cursory introduction before the book detours into dozens of "adventures" of all levels in the Realms. Unfortunately, these are merely one-half to one-page rough outlines of adventures, all of which require tremendous effort by a DM to bring to fruition. What's more, the usual bizarre DEI infestation is present with characters in these adventures.
Following these are regional gazetteers, which are fine at best. The problem is, every location feels the same due to the bland, corporate ethos WoTC applies to every location. Everywhere seems to adhere to leftist ideology commonplace in 2025 Seattle. Odd, that. Out of place ethnicities and gender activism rule the day, so that everything, everywhere seems like the United Nations. Apparently, the entire Forgotten Realms conforms to the leftist politics currently faddish in the USA. Nothing feels real or grounded. There is zero verisimilitude. Political correctness pervades the art.
The single "full" adventure, The Lost Library of Lethchauntos, is fleshed out at least, but is a politically-correct "Orcs are people too!" screed.
The magic section is fine and the monster section at the back is the one high-quality substantive part of the book, yet even that is infested with political correctness (brave, stunning, strong female warrior pirate queen amongst others)
Sad state of affairs at WoTC. D&D is no more, replaced by a skinsuit rpg which will hopefully pass to the hands of far more responsible, capable stewards who can restore the ripped and faded D&D brand and legacy at some point before too long.
Tip: pick up literally any other guide to the Forgotten Realms from the 1E, 2E, 3E, or even 4E eras for a superior Forgotten Realms experience.