An EVE Online–inspired space opera Sarin Hale hunts alone. In the lawless regions of nullsec, his golden Curse cruiser is a whispered threat—appearing on d‑scan, neuting ships dry, and stripping their wrecks bare. He lives off what he plunders: dead krab battlecruisers, careless explorers, overconfident pirates. No corp. No fleet. No flags. Just one capsuleer and the wreckage he leaves behind. But when a Theology Council “Vault” explodes under his guns and liturgical code burns across his implants, Sarin’s quiet life of solo piracy is shattered. The wrecks start changing. Golden fragments appear where they shouldn’t. CONCORD’s DED comes calling, hungry for intel on unsanctioned observatories. Sisters of EVE analysts whisper about anomalous salvage. An old Amarrian handler—half priest, half spymaster—emerges from Sarin’s past, furious that his wayward hound has slipped the leash. Hunting krabs becomes the least dangerous thing he does. Dragged into a three‑way shadow war between Theology, DED, and Sisters, Sarin:
Discovers black‑site observatories welded from Amarr piety, pirate hardware, and rogue drone tech
Kills a covert Theology hunter in the depths of Stain
Finds a unique black‑ops hull—Iudex, the “Judge”—drifting in Curse with a mind of its own
Sabotages the very networks that once owned him, buying time in the only currency he trusts: wreckage
Attracts the attention of a fourth player—small‑gang predators who like their knives independent and their chaos profitable
Everyone wants a piece of him: CONCORD wants his intel, Sisters want his salvage, Amarr wants his head, and hunters in the shadows want his skills. Sarin wants what he’s always wanted: to choose his own targets and pay his tithe in metal, not obedience. But as a rogue “Judge” drifts in the dark and new, impossible wreckage appears—salvage that belongs to no known faction—Sarin realizes that judgement in New Eden won’t just come from the empires or their gods. It will be written in the wreckage he leaves behind. If you like:
Solo and small‑gang piracy
Nullsec politics and quiet espionage
Amarrian theology, CONCORD intrigue, and Sisters of EVE meddling
Character‑driven space opera where every wreck tells a story
…then The Hunter’s Tithe: Judgement in the Wreckage will feel like slipping into a familiar pod—right before someone decloaks on grid. Read it as a standalone EVE‑inspired novel, or as the opening of a series following Sarin Hale as he hunts, salvages, and survives in a universe where every killmail has consequences.
Jerry Ross writes dark fantasy, psychological suspense, and down-to-earth self-help that blends atmosphere with practical insight. When he isn’t building worlds filled with haunted estates, immortal power struggles, and high-stakes ambition, he’s managing campgrounds, cabins, and campers across Alabama and Tennessee. His characters are often driven, flawed, and forced to make difficult choices, reflecting the real-world grit and resilience he sees every day.