Mason has left the Neutral Zone an arena champion, but it's time to get back to work. He has objectives to finish, new allies to find in the 'real' world, and a beautiful nature affinity player to rescue...
But the synthetic overlord of the great game has a new, deadly peril coming from other planar worlds. And if he doesn't hurry, Mason (and everyone else) may run out of time...
Meanwhile, his brother Blake is still building orc and goblin allies, including the beautiful 'Lady Ambereye'. But the same deadly peril is coming for him and his plans. Even if he can stop it, his ambition might get him killed. Or he might finally achieve what he set out to prove was an alliance between greenskins and men.
The post-apocalyptic, video-game like adventure continues in this eleventh installment of The First Great Game. With millions of views on Royal Road and Scribblehub, this series has 14 books worth of content.
The series should have ended by now. But alas the mighty dollar. The series has become boring and predictable. I'm in for about one more book hoping for the best.