The Skaven prepare to conquer the world above rising up from their vast Under-Empire. Dwarfs, the Empire of Men, and the ancients of Lustria find themselves overwhelmed by the tide of Vermin. How will it ever end?
Warhammer: Thanquol is the fourth instalment of the epic saga of The End Times. Following the story of the Skaven as they burst forth upon the Warhammer world, no hold is secure, and no continent is safe from their pestilence and technology. The Skaven’s story is described over two hardback books which are presented together in a sturdy slipcase.
Warhammer: Thanquol Book 1 is a 232-page book which details the story of the Skaven during the End Times, chronicling the return of the Verminlords, the rise of Grey Seer Thanquol and the alliance of the Children of the Horned Rat with Archaon, the Everchosen.
Warhammer: Thanquol Book 2 is a 64-page rulebook that contains 6 new scenarios inspired by the End Times story and special rules for jungle fighting in Lustria. It also includes background and rules for the full range of new Skaven miniatures, including five Verminlords: Verminlord Corruptor, Verminlord Warbringer, Verminlord Deceiver, Verminlord Warpseer, and Lord Skreech Verminking. As well as this, there are rules and background for the Stormfiends, and Thanquol on the latest incarnation of Boneripper.
Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.
For the fourth Warhammer End Times background book, the focus is on the skaven as they attempt to put aside their traditional backstabbing and double-dealing, and work together for once. Emerging from their tunnels all across the world, they lay siege to the lizardmen cities of Lustria, the remaining cities of the Empire and the scattered dwarf holds in the mountains. In typical skaven fashion however, things don’t turn out to be so simple; the grey seers are in disgrace, Verminlords are getting personally involved in the various plots and plans, and both the dwarfs and lizardmen are determined to make the skaven pay for every victory.
As a whole either the best End Times book so far or on par with Nagash. The story is fairly good and very interesting. The biggest problem with the book is the huge timeline covers and the lack of proper way to keep the reader informed of when exactly each event happens.
PS. The book has a lot of smaller new rules / unit options but nothing really big like the End Times Magic. The new Skaven unit Stormfiends seems one beast of a unit though.
Tragic is the word that comes to mind as every page is yet another deep pouring of bitter tears, tears and grief evoked rage. the Skaven are always one of the four biggest existential threats of the warhammer setting and the only thing holding them back was themselves as internal conflict spurred on by chronic obsessive paranoia makes them sabotage, undermine and endless scheme against each other on every level of their society. Well that and that their machines tend to explode or malfunction so regularly.
Besides the dark amusement one gets from the Skaven in this book, it is the tragedy of the dwarves that smothers any fun one can get from warhammer. It is so deeply sad to watch them fall making it clear that there is no going back to status quo from this for the warhammer setting. The end times had truly come.
Warhammer: Thanquol was a decline in the otherwise rather well done End Time series. I thought it was an interesting story, and perhaps it is because the Skaven are an interesting idea to me, but not my favorite part of the fluff, really that I ended up having a lackluster response to the story written herein.
For starters Valten's death was one of the most anti-climactic deaths of the entire series almost, even beating out Sniktch's quick timed assassination at the end of the book and Queek's sudden and (at least to me) somewhat satisfying death. In Nagash we were re-introduced to Valten as a young lad (something in his 20's is the impression I got) and someone who was destined to accomplish great things, this built in the subsequent Glottkin, and then in the end he dies without so much as killing a single named bad guy... All he does is make the bad guys pay for every step they take, but when their coffers are as overflowing as Archaon's are, then it doesn't take much to bankrupt Valten's somewhat diminutive reserves. In the end it's not even Archaon that kills Valten, but some sneaky Verminlord who comes in at the last second and chucks a giant saw blade at him like something out of a campy 90's cult horror flick? Really? That was the great destiny that was Valten's ultimate goal in life? To make a brave last stand? There are literally dozens of heroic last stands in the course of all the End Times books up to this point, some of them far more successful in the bigger picture than those of Valten. Couldn't the writers over at GW think up a better end for a mythical character that has been part of the lore for so long than that? I mean, come on! he doesn't even get Archaon to break a sweat in their final battle... That was only one of the overly disappointing deaths in this book, it seems like the writers are hurriedly trying to capitalize on the unforeseen momentum of the end times and are scrambling to extend the storyline and give everyone their limelight for a few minutes. In the end you have a vastly underwhelming story that will hopefully make more sense in the next book. It's also odd that the titular character of the book is only in half of it, and instead of a tale of his rise to power, it's the tale of how he and his race become Archaon's, for lack of a better term, bitch. Overall, the most disappointing of the series, even moreso than Glottkin by far.
This entire review has been hidden because of spoilers.
As a Skaven fan, I loved this book. It details part 4 of 5 of the story of the end times, particularly on the devastation inflicted on the old world by the insidious skaven. With some great pictures, artwork, conversion inspiration, lore, rules, and battle scenarios, it's an excellent expansion for any skaven player - or, for that matter, if you play dwarves, lizardmen, orcs and goblins, or the empire, you will have something for you (don't expect good news). A great book, well worth the cost at the time I bought it.
I really liked this one as it shakes things up almost as much as Nagash! I was rooting for the Skaven as they were taking out the Dwarves, but one of the end deaths was really lame (hence the lack of 5 stars). I'm very interested to see how GW will end the series with Archeon!