Teaches the principles of mobile game art and programming side-by-side.
Includes practical step-by-step exercises in both art and programming for game development focusing on generic C# concepts useful in both 2D and 3D development environments such as Unity.
Examines both the design and programming of game mechanics from many popular commercial games.
Presents essential art techniques and programming assuming no prior knowledge.
Detailed and essential information for budding developers to become establishes in developing for Apple or Android.
Clearly presents game development as a holistic exercise embedding practice from technology and art.
Penny de Byl is a professor of computer game design and development, artificial intelligence, animation, and educational technology. She has been awarded numerous awards for teaching and research throughout her twenty-year career. She has a PhD in artificial intelligence and computer game character programming.