You know when you’re watching a reality show and someone’s like, “I didn’t come here to make friends,” and you think, “Okay, but maybe don’t start a blood feud on day two”? Yeah. Tag, You’re It looked at that energy and said, “Let’s crank the paranoia to eleven and drop everyone in a murdery game of tag with vibes so unhinged even the producers need therapy.” This is The Traitors meets Ready or Not, but with fewer ball gowns and more secret agendas.
The setup is reality TV gold. Twenty strangers, one creepy isolated countryside mansion, and a game where you don’t want to be “It” unless you really enjoy blackmail-flavored anxiety. Jessie, our main girl, isn’t just there for the millions. Oh no. She’s got a secret. Of course she does. Because you can’t be the POV character in a thriller game show deathmatch without a mysterious past and just a whiff of trust issues.
What makes this book click (and sometimes clunk) is the vibe. Kerry Wilkinson nails the claustrophobic, someone-is-breathing-down-my-neck tension of a cutthroat competition with cameras everywhere. You can feel the alliances forming and fracturing like it’s Survivor: Gaslight Edition. There’s also a side narrative with a police investigation. Yes, there’s a murder, obviously. Which peels back Jessie’s backstory like it’s playing emotional Jenga.
But listen. This book starts like a slow burn that’s almost too slow. Like, I was on chapter ten still trying to figure out who was who, and I swear half these contestants were walking stereotypes from the Reality TV Starter Pack. You’ve got the soft-spoken nice guy, the aggro gym bro, the girl who’s just there to win, and about fifteen others who feel like background NPCs in a Sims death house challenge. Once the herd starts thinning, it gets easier to care, but the beginning? It’s giving name soup.
Also, not gonna lie, I called the twist. I didn’t fully solve the whodunit, but I definitely squinted at a few characters and went, “You’re shady in a way that’s not just for drama points.” Still, even when the story got predictable, it was never boring. The pacing picks up hard after the halfway mark, and the tag tasks? Deliciously sinister. I was literally yelling, “You are NOT gonna do that to stay in the game!” Spoiler. They were absolutely gonna do that.
Jessie’s arc is solid. She’s not some plucky underdog who stumbles into danger. She’s calculated, observant, and a little morally gray, which yes hi welcome to my favorite kind of protagonist. She’s not there for redemption. She’s there for revenge. And watching her wrestle between survival and secrets? A whole meal.
Is this the deepest thriller you’ll read this year? Probably not. But does it absolutely nail the “don’t trust anyone, even yourself” vibe of good paranoia-driven mysteries? For sure. Could the twist have been bigger? Yes. Did I still devour the second half like it owed me money? Also yes.
I’m giving this a fun, slightly chaotic, highly readable 3.5 stars. Great concept, strong tension, a few pacing issues and characters I wish got more time before their metaphorical torches got snuffed.
Whodunity Award: For Turning Childhood Games Into Trust Issues on Steroids
Big thanks to Bookouture and NetGalley for the ARC that let me scream internally about “reality TV but with murder” which is honestly my Roman Empire.