A collection of short comics originally published from 2018 to 2024. Includes the stories "Soft Physics," "A Welcoming Party," "Ursa Major," "Little Islands," and "Bleed Any%".
Blue Delliquanti is a comic artist and writer based in Minneapolis, MN.
Since 2012 Blue has drawn and serialized the Prism Award-winning science fiction comic O Human Starat ohumanstar.com. Blue is also the co-creator of the graphic novel Meal (with Soleil Ho), published through Iron Circus Comics, and The ‘Stan (with David Axe and Kevin Knodell), published through Dead Reckoning. Blue is represented by Jen Linnan of Linnan Literary Management LLC.
I suppose this is TECHNICALLY an anthology, since it's a collection of short (comic) stories, but I normally think of anthologies as collections of different creators' works by an editor (or editors) vs. a single artist compiling their own works. So I've (not) tagged accordingly.
"Soft Physics" is actually the name of the first short, which also ran in FTL, Y'all!, and is about how easy space travel might change how things like the internet would work: a sort of "offline internet" might come into play, like what happens already on Earth in places without established networks.
"A Welcoming Party" is a nice story about LITERALLY getting the (cybernetic bionic) body you always wanted, by having it manufactured, with a sweet closing note about, "Yes, you absolutely deserve to have nice things." Aww!
"Ursa Major" is about space travel, specifically about dealing with a technical issue while in orbit, with a subtle hint of romance between .
"Bleed Any%" is about a real-life (as in, in REAL LIFE) speedrun, in an augmented reality game (which is so augmented as to block out all of the reality it's supposed to "augment"), while navigating the real-life hazards of bystanders who aren't party to this player's spontaneous "playthrough" in a public area. I do like this story, but it does sort of read as not having been written by someone with game (modding) experience, since the "mod" involves finding a physical location that mostly matches the physical space in the existing game being modded. This isn't particularly easy to do, especially when a SUBWAY is involved! A real mod would adjust accordingly for differences in the space.
Well, I mean, a REAL mod would be hard to speedrun this way, since the speed in question would be uncertain if it's literally a new arena each time. Even small changes, like the closed-off bathroom access would change the parameters of the run. Still, LITERALLY doing a blind run like in the unmodded game is a pretty neat concept I've only seen done a few times, and not where literally not being able to see is the core mechanic of the game.
On the whole, a great collection of stories that I really love! Absolutely recommended for sci-fi fans!