This is Free Trader Beowulf, calling anyone... Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
I have been waiting for a new edition of Traveler for a long time, having been disappointed with the last two versions. This new version keeps the feel of the old game nicely with updating some rules that needed it. The rules, though, have two problems: 1) A lack of a good character advancement system and 2) Character creation is too random (at least you can't die during character creation like the original version!)
Still, looks like it is still a fun, fast moving system that should please fans of the old game.
This book does an excellent job of bringing the classic Traveller rules into the 21st century. It is an intensive rewrite of the old Traveller Starter Rules from the early 1980s, and it introduces many "modern" gaming elements that make the game more fun, and easier to play, while maintaining the flavor of Traveller in the 3rd Imperium setting.
Like the original rules, they can be used for developing a new setting, or for modeling a different setting. In fact, Mongoose did this themselves, bringing out several good settings for this version of Traveller including Babylon 5, 2000AD, and Hammer's Slammers.
While the supplemental materials published for this edition of Traveller later vary greatly in quality, this core rule book contains an entire game on its own and can be used as the sole book for play. Careful selection of adventures and additional books will allow it to be supplemented. But really, this book is not only all you need, it has enough to form the basis of an excellent long-running campaign.
This is a fun setting. The charts and tables are a slow read, obviously, but there’s a lot of fun content. I think I would probably fudge rolls if I were running this system.
Honestly, I think ripping/stealing individual parts of this system for use in other, faster-paced sci-fi games might be the main way I’ll use this book.
Excellent complete-in-one-book version of the game, and the first new edition to really pick up where Classic Traveller left off. Full thoughts on Traveller editions: https://refereeingandreflection.wordp...
I love the logic and system. Hate that it doesn't really do adventure stories. Or drama. Or anything well. Its made to be a simulation, not a game and that hurts.
La nueva edición del clásico juego de rol. No lo tenía previsto, pero una de mis jugadoras lo pilló y me lo pasó.
Y estoy encantado. Básicamente, es coger las reglas clásicas y, manteniendo el sistema en lo fundamental, adaptar, simplificar y añadir hasta que ha quedado un juego que es, simplemente, un misil. Puede hacer lo que quieras, es sencillo, elegante, y el manual está atiborrado de recursos, pequeñas tablas con ideas, y un sistema que puedes usar sin casi pensar.