⭐️⭐️.5
Runebreaker is one of those books that sounds excellent on paper and then slowly, page by page, tests your patience. The concept is compelling, but the story itself often felt like watching someone knowingly touch a hot stove and then act shocked when it burns.
The biggest hurdle for me was how casually the narrative handled destruction, death, and large-scale fallout. Massive events occur (burned villages, political collapse, floods/storms, merciless killing of innocents) yet the emotional weight of these moments barely registers before the story rushes off to the next plot beat or romantic encounter. The disconnect between what’s happening in the world and how the characters react to it made it hard to stay immersed.
That tonal imbalance becomes especially noticeable through the FMC’s decision-making, which often leans reckless rather than desperate or strategic. She repeatedly makes choices that endanger not just herself, but countless innocent people, and the story rarely pauses to let her (or the reader) fully grapple with the impact of those actions.
Mild spoilers below ‼️
It was outright infuriating when she breaks the storm gate, unleashing a flood that kills innocent people and destroys homes and businesses across the city. What disturbed me most wasn’t just the act itself, but her reaction (or lack thereof). She shows almost no guilt, and the devastation is quickly forgotten. Personally, if I had caused that level of destruction, even accidentally, I would be utterly devastated and riddled with guilt.
What makes this worse is that she does it again later in the book. Her line, “I destroyed a palace and probably killed a lot of people,” is such a lazy acknowledgement and is treated as a throwaway moment. Um… yes. You did. And that’s it? A serious lack of reflection and almost no accountability for her actions - born of negligence and stupidity, even if not malice - resulted in mass death. Moments later, it’s brushed aside entirely in favor of spicy time and a few paltry comments that she feels guilty. Seriously?
The world-building also felt thin and underdeveloped. We’re given very little background on the FMC, her sister, or how they ended up in their current circumstances. It also felt contradictory that they longed for freedom and a better life, yet were unwilling to leave Skalgard because of their desire to keep helping at the infirmary. That internal conflict was never meaningfully explored, nor why they didn’t just up and leave earlier (surely they had enough coin from all their supposed thievery).
There’s also a noticeable lack of originality. The familiar tropes pile up quickly: fae are evil and enslave mortals, the FMC hates fae as a result, she’s poor and starving, she meets a dark, feared fae known for killing mortals, he kidnaps her but turns out to be a misunderstood good guy, showers her with food and clothing that she initially refuses out of pride, her assumptions about the fae all being bad are proven wrong, and she plots an escape despite how obviously impossible it is. The similarities to ACOTAR are hard to ignore.
The characters themselves felt flat and one-dimensional, lacking depth or distinctive personalities. The romance is more of a medium burn, and while I didn’t mind that the MMC was clearly infatuated early on, their interactions lacked emotional substance. Much of their dialogue consists of short, shallow exchanges that failed to evoke any real feeling. The romantic progression felt abrupt - by around 40%, he’s talking about worshipping her, despite there being virtually no emotional build-up to justify it.
I also felt no emotional connection to the FMC’s sister. We’re told repeatedly how important she is, but we barely get to know her. As a result, the FMC’s desperation to return to her and keep her safe fell flat - I simply didn’t care. There was far too much telling us about her sister and not nearly enough showing to make that bond feel real.
Certain character dynamics also made little sense, for example, Elwen, the master healer and a warrior who effectively ruled in the MMC’s absence for a century, inexplicably acts as a handmaid to the FMC, dressing her and bringing her food. It felt bizarre given her station and responsibilities.
This may be personal preference, but I’m also not a fan of the MMC’s “burn the world down for her” trope, especially when paired with nonsensical political decision-making. Entire villages are destroyed, alliances crumble, storms and tsunamis wipe people out, and war looms - yet there’s almost no strategic thinking or concern for maintaining peace. The blasé attitude toward mass destruction was deeply unsettling. One moment characters are having sex, the next an entire village is burned down, with very little acknowledgment of the horror.
Overall, Runebreaker had potential, but weak character development, thin world-building, recycled tropes, and a troubling disregard for consequence made this a disappointing read for me. I almost feel bad listing so many issues, but they genuinely kept stacking up as I read - every time I thought we might turn a corner, another problem appeared. While the final 10% did pick up and gave me a glimpse of what the story could have been, it wasn’t enough to outweigh everything that came before it.