When Henry Folsom is isekaied into a small island surrounded by endless sea, he’s given the rare Harbormaster class, built for managing ships, shaping trade routes, and transforming a dying settlement into a thriving power.
The problem? His new island is beyond broken docks, a malfunctioning lighthouse, barely any villagers and no defenses whatsoever. And the sea around it is full of monsters and other dangers.
With his burgeoning skills, Henry begins to rebuild from the sand raising structures, earning XP, and rallying people to his cause.
But prosperity also brings enemies and soon the island is on the map for all to see, for better or worse.
Perfect for fans of village building, crafting, and cozy-but-dangerous LitRPG, Island Builder is the start of an epic adventure. By the author of CivCEO.
Henry gets dropped on an island that supports a tiny village, and because it’s a LitRPG, he gets assigned a character class that’s in charge of the town. The villagers are a bunch of ineffectual sad sacks who apparently are incapable of doing anything to improve their town without an outsider to tell them what to do. Everyone immediately behaves like Henry owns the island.
The world has magic and gods, but mostly it’s a cartoon version of the 18th century Caribbean, with sailing ships and lots of pirates.
Unfortunately for a book that prominently features battles between sailing ships, the author literally doesn’t know a ship’s bow from the stern. Seriously, he repeatedly refers to the front of a ship as the stern.
That, in a nutshell, captures what’s wrong with this book. The author doesn’t know the subject matter.
There’s some discussion at one point of ship design that’s childishly silly in how bad it is, ships carry ridiculous weapons with arbitrary game-inspired abilities that in no way resemble actual cannons, he jumbles ship class names so galleons are smaller than frigates, and ships carry crews that are far, far too small. Ship-to-ship battles don’t resemble fighting of the period at all.
There are several ship battles in the book, all of which Henry’s side wins easily, despite always being seriously outmatched. Most are over in a few paragraphs, though the last one does drag on for a chapter.
The town-building aspect isn’t much better than the ships. It’s game-ified and abstract, everything gets built far, far too quickly and takes almost no materials, and the economy makes no sense.
I am not even sure I can catalog all the problems here… the characters have no depth, the world makes no sense, the last paragraph of the chapter setting up the next chapter over and over…
Ok, characters first:
We are told on this small island they have 25 people. We meet 5? And they are all sad backstory given up hope until no personality new guy shows up to lead! Instead they are even less than pegs to be dropped into roles. Six are assigned as labourers to make things (because video game elements check) and that’s it. They are just numbers on a mental page.
The world is so poorly thought out. The cannons do hundreds of points of damage (because video game) and even the command occurs in 30 second intervals… because video game. But then abilities take 5 seconds off load time and some things are measured in DPS. But as it takes an interval to do stuff that’s 30 seconds of damage.
The hero, new to the world, can see stats and so on. The people who live in this world know the stats. Yet the foes act like they don’t know what the stats mean. Sailing into the wind to attack a fort with a 500 foot range penalty halving their guns effectiveness so that they can be shot to pieces to give our hero the win is stupid foes.
When the guy goes look for wooden planks drifting onto the beach to do repairs I kinda got sad. When the author calls that driftwood instead of flotsam I sorta hate read the rest of the book. It’s not a good one for lots of the little reasons suggesting the research on any of this was maybe watching a movie while doing something else. Things aren’t right and the excuse of ‘video game like!’ seems to be a desperate cry.
But as I was hate reading it, the way the author would Monty Python out of each chapter really got to me. Basically each chapter is a sketch, a scene and setting. We are trying to get cannons off sunken ships, for example. Only to be fired upon by a surface vessel and the chapter ends with hero pulled out of the water. Next scene is talking to the people on the board, interrupted by a message from the town. Next scene is talking to the people in town only to have…
No stakes, no characters, no tension and no logic.
I wanted to like this book, I liked the concept and the nautical theme, but the writing fell flat. First off, about 20% of this book is just stat tables, most of which is irrelevant to me as a reader (I don't need to know the full list of buildings you can make at level 3 when you're at level 1 and can't even access them). The numbers and stats all just blurred together. The main character is a Generic Protagonist that has no personality, no character flaws or strengths. To make up for that we *did* have some interesting characters on the island, and that kept me semi-interested. The whole book was just too gamefied, I felt like I was reading someone describing someone's actions on a Twitch stream. Honestly, the only times I enjoyed the book where when we stepped AWAY from the stats and actually interacted with the world (ex. the dryad, the drunken pirates), but there were just too few of these moments. (And keep in mind, this is coming from someone who avidly plays city builder games and is always reading LitRPGs).
Wonderful idea, meandering plot and powers, Ai slop
This series, at first glance, has a fantastic principle idea. But the author, and I confer the title of author so loosely that it might as well fall off, has utilized AI to such a degree that that we as readers often have to try and piece together what the hell is going on while there is always some kind of explosion to take us into the next chapter, instead of.... idk just being in the next chapter.
Progression is Insane, plot has potential, but raises so many questions that are never addressed in any meaningful way, such as How The Hell does the population of the harbor feel about being compelled to work without being consulted by the horror of a system that overruled their autonomy??? Who cares! Number go up. And in this case, number go up with the assistance of AI spreadsheets, which truly make this litrpg/prog series truly unbearable to read.
Island Builder is a story about making an island into a full fledged city. It's not there yet by the end of this book, but it's getting there. When you have lazy previous admins, relegious factions, pirates, mythical creatures, and a whole lot more, it certainly seems like an insurmountable task, but the main character does an admirable job of keeping everything moving in the right direction, and by the end of the book, he's managed to fight off multiple invasion fleets, raise the level of the island, and (almost) get all the comforts of home. If you like building LitRPG stories, this one isn't a bad choice.
I really enjoyed reading about Henry. I enjoyed the character, but I didn't like his stance on not killing in a world where he was going to have to do it eventually. In some he was too idealistic and naive when dealing with some people and situations, and he inserted himself when he shouldnt. But the other characters were well written and definitely likeable or written well enough to not be liked. Im definitely going to check out book 2, since this was written well enough to pique my interest.
I really enjoyed this book, though I will say that the formatting for the stats when reading on Kindle was a bit annoying. However the story itself was good. It dragged here and there, but that's to be expected when you have an RPG setting. There's just no getting around the boring waiting around regardless of whether that's in a book or actually playing an RPG 😅.
An interesting transmigration harbor building story
The story is interesting so far, with most of the main action at sea, but some on the island, too.
I like that the grammar and spelling in the story are mostly good!
A tiny nitpick: The front of a ship is the bow, and the back (in the aft direction) is the stern. When facing the bow (to the fore), port is to the left and starboard is to the right. :)
This story slowly gets worse and worse, when it first started people actually had to do things and the system was only utility but the system got more and more unrealistic, the MC would rather sling drugs,compromise and all but bend over for most problems. This MC does not act like a man who has gotten a second life after death. This MC is afraid of any conflict or friction.
This was a bit too heavy on stats for me. A large portion of the “story” is just tables of data and options. I am impressed that the author can manage that much information but for me as a reader I was overwhelmed. There was enough in the story to get me through but I am not sure I will stick with this series.
I was told as a young lad to finish what you start.
I normally enjoy these litrpg stories - but this one was pretty bad.
First of all - it was written in the first person - which is sort of a tell - that Mr Karevik is new to the writing game.
Secondly , it followed the standard - slacker in a dead end job dies - is reincarnated on a deserted island with 7 or 8 people and in just three weeks builds up the island's port capabilities, battles pirates, negotiates with strange creatures both above and below the sea.
Thirdly - there is a magic element that comes into play whenever the author gets stuck on a problem.
A mediocre settlement builder with boring characters. The ensemble cast is brought in quickly and then quickly forgotten. The main character has no bearing and could be exchanged with anyone else without consequence. The story is heavy-handed and very much on rails. The farther I read, the worse it became.
This is a different kind of Isekai / LitRPG book. It’s more of a town management with a but of naval warfare. The author wrote this in such a way that it was interesting. Of course there were times when I just skimmed over the stats. I already purchased the sequel and will be reading it next.
It was a great read with good plot and characters. They were well flushed out, however with the number of characters in the story, it was hard to keep track of them. There was also a lot of blocks of information on ships and choices for upgrades. Eventually I just had to start skipping pages worth of text.
Seems like it was written by a 12 year old, if that.
The author lost me on page 11. Where a dock "sloops" downwards to the ocean. If the author is making that kind of mistake that early in the book, I don't see that the book will get better. I don't think this is AI just because an AI for all its faults, knows the difference between sloop and slope.
I really enjoyed reading this book. It was fun and engaging. The story and characters were incredibly interesting and entertaining. I'm looking forward to seeing what happens next. This book is definitely worth checking out.
Great fun read, great unique characters, cool navel battles, empire building, action, and some real comedy moments. Has plenty of stats and unique use of magic. Only thing missing was a little romance. Highly recommended.
Probably will annoy people. I found if you ignore all the possible builds listed and concentrate on what the portmaster selects the story line moves at a good rate. Enjoyable.
I think the MC is fine and the world is okay. But I don’t like the constant reviews of the stats. Who cares! Also the fact that he kills a bunch of people and it barely registered with him. Is he phycotic. Also the mixing up of ship classes and artillery was annoying.
It was a decent read, kind of like junk food, but the number of stats and explanations of skills and stuff was just so overwhelming. It took up most of the book.