Jinn doesn’t believe in ghosts—only in evidence, motive, and the small, stubborn logic that keeps the world from falling apart.
But logic fails him the moment he steps into The Harris a house that remembers too much. Blood painted in deliberate strokes. A daughter posed like a saint. A family name etched into marble and madness alike.
He has forty-eight hours to solve the murders.
Win, and the system releases him.
Lose, and the manor keeps his soul.
Yet what waits beyond the manor is a school that recruits survivors of the impossible, teaching them to dissect fear as if it were a science. Every “dungeon” they enter is a reflection of something a crime buried, a sin retold, a truth no one dares to face.
Jinn isn’t the strongest. He isn’t even sure he’s alive in the way others are. But if the world insists on turning horror into a game, then he intends to win—