Callum and his friends find themselves in a land once part of the mainland, now separated by the Shallow Sea and ruled in part by the Principal Cleric’s Order. Here, ancient ruins whisper of forgotten Systems, and the team begins to piece together fragments of the world’s oldest pasts.
After the coronation of the clans, their journey leads them beyond familiar shores to islands where storms walk like beasts, spirits test the living, and the Trickster’s influence twists the laws of magic and truth. What begins as exploration soon becomes survival, as the dungeon beneath these islands remembers every lie ever told.
For Callum, it’s a chance to master his Tier Two powers and uncover the meaning of the Celestial Echoes calling his name. For Olivia and Auggie, it’s a race to keep the group alive when even the System itself can’t be trusted.
Tier Two progression with new abilities and evolving Systems Crafting magic, gold-based enchantments, and island alchemy Dungeon tricks, shifting rules, and unexpected consequences Celestial mysteries and the echoes of forgotten gods Found-family humor alongside danger, heart, and hard choices Progression Fantasy and LitRPG with stat-driven growth and world-scale stakes Don’t
Instant god-tier heroes Harem romance or easy answers A simple “chosen-one” prophecy Bound by the System. Tested by the Trickster.
R. A. Schmitt is a part time vampire hunter, part time school bus driver. And in his off time a writer. He’s hunted werewolves, printed magical newspapers, explored ancient ruins in search of lost languages, and is still on the eternal quest for the perfect sandwich recipe. When he’s not writing fantasy or LitRPG adventures, you can find him reading, smoking a pipe, or tinkering with new worlds at