When Plebe Joseph Mack Johnson was admitted to the Denebola Space Fleet Academy, he thought he was on his way to becoming a space fleet officer, fighter pilot, and rescuing Tommy. But when you make the local admiral’s son look bad, Joe was about to find out staying in the D.S.F.A. was harder than getting in.
Even before day one, Admiral Rogers encouraged Cedric and Joe’s professors to find ways to get rid of him. Cedric hoped to impress his dad by arranging six friends to fight Joe. At ten demerits a fight, Joe would exceed the sixty-demerit expulsion limit in record time.
A bigger hurtle was his access to the fighter simulator pods required to win a fighter-track slot. Assigned to the grounder-track Scorching Brass Company, Joe didn't qualify for simulator time. Then, Joe discovered Under Station had secrets...deadly secrets involving the Slith.
No access. Excessive demerits. Deadly secrets. Hunting plebes. This was feasible, he thought, with the right team of dreamers…and breaking a few rules...or more.