The Earth is an untamed wilderness, unrecognizable from centuries ago when humanity enjoyed a Golden Age of peace and science. A global disaster produced untold numbers of rips in space and time, collapsing society overnight. Known as Breaches, these portals into our world continue to bring monsters, aliens, and otherworldly environments to Earth. The result is an endless wilderness dotted with villages and ruins, where incredible technology exists alongside paranormal power, and the impossible is the norm.
Player Characters are farmers or warriors, adventurers or survivors. Will you seek truth, or fortune? Protect the weak or look out for yourself? Pillage or rebuild? Will you discover your potential as an Epic and bend reality to your will, or help to reclaim a world that once was? All of these possibilities, and more, are before you.
Breachworld is powered by Mini Six, part of the Open D6 family of games. With the whole ruleset included in these pages, and simple mechanics for character creation and gameplay, you can get started in just minutes.
Also included in this complete RPG: * An open world to be explored, with its own history, culture, and technology. * 13 unique, playable races from across dimensional space. * 42 Perks and 27 Complications to customize your character. * The Epic, Breachworld's reality-bending psychic and sorcerer, complete with 63 amazing Aether Feats to master. * 12 Breach Creatures, ranging from minor to gargantuan. * 3 Places of Interest, mapped and described. * 212 pages of endless possibilities.
(Full disclosure: I was a backer for this on Kickstarter.)
Breachworld is, at its core, a streamlined, more modern take on the Rifts RPG setting. Like Rifts, it's set in a post-apocalyptic future following the mass opening of portals to other dimensions, and the resulting influx of beings from those worlds. Unlike Rifts, which glories in being a genre mashup world where you can have cyborg dragons fighting superheroes, Breachworld is much more down-to-earth, and effort was clearly put into making the character options and world consistent and sophisticated. As examples, many of the supernatural elements are tied together into something called "aether," and the economy is mainly barter-based with values treated as approximations.
The game uses Mini Six, a variation of the D6 System, which is fairly straightforward to use (with some exceptions - for example, the "scale" rules could be tough to use on the fly, and there are odd bits like horses being treated as vehicles). The system also meshes well with the more realistic tone of the game (slow recovery from injury, for one) and includes some distinctly neat ideas (like characters getting one piece of starting equipment for each skill they have). The only significant design issue is that the core game provides just one "advanced class" option, the "Epic", essentially a psychic/spellcaster that manipulates aether; this suggests all characters should choose this option, or else put themselves at a serious disadvantage. (It sounds like there are further "advanced classes" in later supplements, but this first book should have either had more than one, or the Epic should also have been left for later works.)
The combination of a well-thought-out setting and (mostly) straightforward rules creates a solid game. It doesn't quite have the gonzo charm of Rifts, and may be a little too restrained for folks hoping to replicate that experience, but Breachworld is still a good game and setting and worth a look. (B+)