A legend grows in a city on a knife's edge.Thirteen-year-old Kip Dubai never asked to lead a revolution. Yet as he stands before a growing crowd of Blends and Patchies, something inside him has changed. The pendant pulses against his chest, whispering of power beyond imagination. Meanwhile, his father Arliss navigates the treacherous politics of a fragile peace, unaware that Ram Trent has returned with vengeance in mind and the Dubai family in his sights.
Across the desolate Southern Platte, traitorous Emilie Bless struggles to survive the harsh consequences of her choices. But even as she fights against the brutal landscape, she discovers something awakening within her, abilities that shouldn't be possible. She isn't the only one. Throughout Vandress, Patchies are sensing their connection to something greater, a power tied to the planet itself.
While Councilor Ennis Vega pushes forward with his anti-Blend agenda, strange figures move through the shadows of Vandress. They speak of cosmic forces, of balance, of a coming transformation. The Whisper has spoken, the Resonance grows stronger, and a reckoning approaches that will shake the foundations of Teton.
In this breathless sequel to BLEND, loyalties fracture, hidden powers emerge, and the walls between worlds grow thinner. The revolution has begun, and it won't end until the entire Southern Platte is transformed or destroyed.
I received an ARC of this book from the author for an honest review.
This story continues the lives of Kip, Arliss and Meera. Blends and PureBreathers are at odds with each other.
Meera, Arliss and their friends are trying to improve the lives of Blends. The problem is that it takes money that the Blends don’t have. They are trying to convince Tetonian businesses to invest, but will they succeed?
Life is hard for Blends especially with Ram Trent and his kind appearing when they least expect it.
Kip and the other children of Blends have their space in the club but a youth club for Blend and Patchie children is not welcomed by Enforcement Q.
This is an exciting story of perseverance and courage. I am looking forward to the next instalment.
An exciting follow-up to 'Blend'. Led by Ennis, those seeking to 'purify' Teton set out to break the entente with the Blends who had been engineered to overcome the toxic effects of climate change on the planet. In this he is aided by Ram who has personal reasons to want to bring down the Blends' spokesperson, Arliss. Arliss had been Ram's prisoner on the convict satellite, Rogue, and was married to a white woman, Meera, who had rejected Ram in her youth. The couple's 'patch' son, Kip, has become leader of the young Blends but is accused of being involved in the murder of white Enforcement agents. A mystical element is introduced to the story by the 'Resonance' which Ennis had believed was guiding him but then manifests itself to Kip, enabling him to mentally connect with other 'patches' and form a group which might form a third race of people on the planet. The book has a satisfactory conclusion which might enable to be considered a standalone novel although it might be difficult to get into the story if you haven't read 'Blend'. I thoroughly enjoyed the book and look forward to the next one.
I love Kennedy's books and this one does not disappoint! The characters are growing and changing in unexpected, believable ways while the story keeps the reader engaged and turning pages as fast as one can. This story even has a magic system that is so different from anything you've seen before, that I urge you to read it even if you don't care for sci-fi. Honestly, the only thing sci-fi about this series is that it takes place on a planet that is not Earth. It's definitely closer to fantasy in my eyes.
A Unified Council was supposed to bring some level of peace and equality to the Blends, but it didn’t seem to work out that way. The Pure Breathers were weakened, but getting a victory over your enemies sometimes makes them even angrier. Great mix of character and plot. I can’t push this series down. The action is constant, and just seems to step up, the enemies keep coming, and Frank’s blend of mystical and worldbuilding pulls you right in.