If you loved the Rot & Ruin series, then this compilation of short stories and tidbits from Benny Imura's world will not disappoint. The structure is different from the main four books, jumping around the timeline to characters familiar and new, but the same live pacing, strong emotional response, and unimpeachable wisdom is here to be reveled in for five hundred seventy-seven pages. Some of the tales are long—novellas more than true short stories—and others are only a page or two, the entries in Nix Riley's journal being shortest. The timeline goes back as far as First Night—fourteen years before book one (Rot & Ruin), when toddler Benny was lucky to survive the sudden zombie outbreak that destroyed civilization around the globe—to the interlude between books three (Flesh & Bone) and four (Fire & Ash), with Benny and his friends stationed at a secret government outpost as top scientists work to isolate a cure for the zombie pandemic. Brief stories, originally available only as e-books, fill in the gaps, and while nothing in Bits & Pieces is essential for the series to make sense, I felt grateful to spend another few days in the company of Benny, Nix, and the rest. Their physical and emotional odyssey holds truth that cannot be ignored; whether you're fending off crises in the apocalypse or dealing with the tribulations of normal life, the time will come when you must stand up to your foes or be consumed alive. Bits & Pieces, and the entire series, makes this point with elegance, sagacity, and poignance, providing rich allegory as well as evocative horror. Enter here and be part of a marvelous YA reading experience.
Sunset Hollow is the opening piece, Benny and Tom Imura's origin story on the night the zombie plague reached critical mass and overran society. It started with Benny's father being bitten, then he bit Benny's mother (Tom's stepmother) as she tried to help her husband. In her final seconds of clarity before the monster took control, she handed little Benny to twenty-year-old Tom and begged him to guard his half-brother. It required all of Tom's budding mastery as a samurai warrior to beat back the zombies and escape with Benny, and a legend was born, psychologically devastating as the encounter was for Tom. When Benny grew to adolescence he would harbor bitter anger against his brother, convinced that Tom forsaking their parents was a cowardly act. We learn the truth in Rot & Ruin, but get a more detailed picture from Sunset Hollow. The next short story, Jack and Jill, is my personal favorite, featuring a new cast of characters facing the unreal horror of First Night. Jack Porter is a rail-thin twelve-year-old from Stebbins County, Pennsylvania who has one foot in the grave before the zombie siege. The monster he's stressed about is cancer, which returns with a vengeance to his little body no matter how many times the doctors fry it into remission and express optimism that the war might be over this time. Jack has given up hope, trying to ready himself for death even if his parents and sister, Jill, won't admit defeat. Early news reports of zombie infection have become cause for concern, but their seriousness only hits home when Jill suffers a bite. The gash oozes black blood, a grotesque indicator that this is no standard flesh wound. When Jill reanimates as a flesh-devouring beast, the hostiles in their home quickly come to outnumber the good guys. Jack has seen death coming for months, but is he ready for such a violent end? Maybe riding that black wave into the mysterious beyond won't be so awful. He's already prepared himself for oblivion, even if his family had little reason to do the same. Jack and Jill is dark and haunting, and Jack probably became my favorite character of the series when I read his story, which is saying a lot. Jack and Jill is a chilling example of Jonathan Maberry's unique excellence.
Another short story, The Valley of the Shadow, comes after an extended journal entry from Nix. Hannahlily hasn't had luck with boyfriends, winding up with guys who are preoccupied with her body, but the string of unimpressive guy friends seems to have ended with her newest, a boy named Tucker. Hannahlily isn't afraid to go far physically with him because he doesn't demand it, patiently waiting for her to be ready. Arranging a night alone together at a farmhouse, Hannahlily wonders what she's ready to let him do, but the drama of young love is overwhelmed by panic as the zombie invasion breaks out and doddering eaters of human flesh pursue Hannahlily and Tucker. If they escape the immediate threat then shelter may be attainable, but what if that's not their destiny? What if there's no storybook ending for these two? Like Jack and Jill, The Valley of the Shadow reminds me of something the legendary Robert Cormier would write. A Christmas Feast explores offbeat territory with a holiday zombie tale, a sprinkling of December magic over the bloody chasm of mass murder. Dan and his six-year-old brother Mason are on the run from the undead, but it isn't going well. They're exhausted, starving to death, and winter's cold hits them hard because their bodies contain minimal stored fat. Stumbling along in desperate search of shelter, the brothers find a house with working electricity, mountains of food, and a warm interior. But who owns the place? Miracles have been in short supply, and Dan doesn't buy that this bounty would fall in their laps without a serious catch to it. Mason believes in the blessing as a gift from Santa Claus, but what do we think is going on? More questions than answers crop up, but for now a boy and his brother have another few days of life, bleak as the future has come to be. There's hope as long as they continue breathing.
First Night is revisited through the eyes of multiple characters in First Night Memories: a jaded pastor, a hotel manager who watches San Francisco burn to the ground, Tom Imura roaming the zombie-infested wastelands and meeting Captain Joe Ledger, a primary hero of the series' later books. Joe Ledger and his massive combat dogs are spectacular to see in action again, and I'm glad they're in much of Bits & Pieces. We fast-forward to the weeks leading up to Rot & Ruin and catch a conversation between Benny and Chong that expresses Benny's contempt for his older brother at that juncture. Overdue Books, set a year after First Night, is about a couple of guys barricaded in a library, hoping for rescue before something goes wrong and they fall victim to one of the seven billion zoms trekking the world. We move on to Dead & Gone, a longer story featuring Riot before she adopted her nickname but after she renounced and fled the Night Church. Reapers are constantly dispatched to apprehend Riot, and she must defend herself. Her mother would execute her, or worse, if the reapers capture her. Few of them are more lethal than Riot, but like many refugees, she's starving to death, until she crosses paths with a group who maintain a lighthearted demeanor despite the cruel nature of the new world. Wound tighter than a spring, Riot is suspicious of Jolt and his posse at first, but the young parkour expert's fun-loving personality puts her at ease even as she knows it's a matter of time before more reapers track her down. When they do, the confrontation with Riot and Jolt is extreme, but Riot has finally found people she belongs with, and she's not going to let that go by the wayside without a struggle. Even under atrocious circumstances, life is worth a lot of hardship when we discover where we belong.
Rags & Bones follows a thirteen-year-old girl called Rags who, against steep odds, has lasted a year after First Night on her own. Well, not quite on her own. At some point she found a huge, strong dog locked in a car, a dog much like the ones trained by Joe Ledger. After releasing the animal from confinement, it repaid the favor by mauling a group of degenerates who were about to do something bad to Rags, and the girl ran off. The dog found her later, though, and they became companions. Rags named her canine warrior Bones. The duo act works until they're confronted by a brutal gang of psychopaths, the very gang Joe Ledger was chasing when he and Tom joined forces. The numbers are stacked against Rags, and she knows what gangsters like these do to young girls in a society with no rule of law, but the situation flips when a rescuer (or two, or three) appears. The standoff is tense, filled with pages of electric dialogue before the abusers of the innocent are brought to account for their sins. There's some vigorous moral debate in this story, enough to prompt discussion for a long time.
In the Land of the Dead is a short overture between Rot & Ruin and Dust & Decay that shows Benny's new potency of spirit after submitting to Tom's samurai training, and The Quick and the Dead provides background on the characters' mindset in that period between novels. It also reinforces Benny's feelings for Nix, ending on a powerful note. Hero Town is an excellent centerpiece story that moves back and forth from sixteen-year-old Rachael Elle and her friends at a cosplay event on First Night, and Rags's continuing saga more than ten years after Rags & Bones. Rachael and the cosplay teens are totally unprepared for zombie invasion, mindless monsters rapidly killing the costumed members of their group. How many of them will live past this wretched day? In the present, Rags and her new dog, Ghoulie (Bones has passed away) still wander the former United States. Rags has no idea what she wants from life, and depression occasionally brings suicidal thoughts. Would restful nothingness be better than this ugly, torturous world, full of twisted humans who are worse than zoms? One day she enters an out-of-the way burg and runs into a coalition of heroes. Not ones like Joe Ledger, but people dressed as famous fictional superheroes, living in a large makeshift camp and doing their best to combat depravity in the new world order. After more than a decade of aimlessly trudging the barren landscape with little sign of anything improving, Rags has found reason to hope, a community that proves humanity isn't all bad these days. She couldn't have found them at a better time.
Tooth & Nail is the longest novella, more than a hundred pages. Its two main narratives are set in the time span separating Flesh & Blood and Fire & Ash. Benny broods at Sanctuary, a hidden government test facility where doctors are researching a cure for the zombie disease, a find that would profoundly alter Benny's life now that Chong is infected, a wild, mindless shadow of the intelligent boy he used to be. Benny clashes with Joe Ledger for claiming he can teach him truths about survival that Tom couldn't. To Benny, Ledger's words feel like bald disrespect now that Tom is gone. Trying to prove he's as clever as the captain, Benny picks his way up a sheer mountain boundary at Sanctuary's edge, but finds himself surrounded by reapers intent on dispatching him into the darkness. The ultimate tribute to his slain older brother will be getting out of this fix alive, but Benny might not have to do it alone. He has friends who care, who can help complete Tom's mission of saving his little brother, and that's what Benny has to comprehend before making his final stand against the homicidal legions of the Night Church. Knowing you're loved and cared for goes a long way when you're about to face the greatest evil on the planet. In the other half of Tooth & Nail, the Night Church's Brother Marty and Saint John are moving toward Mountainside, the town where Benny grew up, focused on finding it and the cluster of nearby fenced-in villages and exterminating the people who live there as a perverted service to Thanatos, god of darkness. Saint John plans an ambush to capture Iron Mike Sweeney, a man rumored to know Mountainside's location, but getting the brawny military genius to talk is tough. When Iron Mike does speak, chained and already savagely beaten by Saint John's minions, he does what no human has ever come close to doing: frightening Saint John. The cult leader is impervious to threats and mind games, but Iron Mike leaves him haunted and shaken in his faith. The Night Church is on a collision course with the remnants of orderly society and won't be stopped by Iron Mike, but worse may await Saint John on the other side of darkness than even the torment he's inflicted on others. There are deeper enigmas than anything conceived of in this finite lifetime.
Bits & Pieces is packed with insight and symbolism from every place imaginable. Probably my favorite is a thought Jack has, exasperated that his mother is always on him to rest because of his battle with cancer: "I'm going to be dead for a long time. Let me be awake as much as I can for now." You don't have to die young to see the prudence of wanting to lead a worthwhile life for as long as possible. Death comes for all someday, so why not live to the full while your limbs and mind are quickened with the miraculous breath of life? Why rest now when you'll enter eternal rest soon enough? Tangible hope is more precious than a three-course meal after First Night, a rare bird that spreads its wings and vanishes at the slightest sound, which is why Dan has trouble believing in the Christmas bonanza he and Mason come upon. "They had to be careful. They had to learn to live without trust. To live without assumption or expectation." "(H)ope was like a backstabbing friend. You could trust it sometimes, and then it would turn and drive its blade deep." How hard is it to be let down every time you really trust someone? Not as hard as never trusting at all. Hope in the midst of despair is the only avenue to better days ahead, the end of an apocalypse that feels endless.
Tom's samurai lessons enhance every book of the series, and we get a dose in one of Nix's journal entries, which separate most of the short stories and novellas. Tom was frustrated one day that Benny and his friends weren't grasping the samurai concept, but Chong figured out what Tom wanted to hear. "People think that learning to be a samurai means learning to fight and kill...But we're not learning how to kill...We're learning how to be alive." That statement is the answer to everyone hesitant to slay zombies or sadistic villains in this new world, fearing it may make them as monstrous as the enemy. Good guys have a right and responsibility to stop marauders from preying on the innocent. "Quieting" zoms is a mercy, too, because every zombie rendered incapable of killing may mean that one or more people will live another day. Destroying the wicked or dangerous isn't about vengeance; it's proactive heroism, and thorny as the ethics get in Bits & Pieces, its heroes are ready and willing to defend themselves and their loved ones.
Allegory runs deep in the Rot & Ruin series, pretty much as deep as you choose to follow. Tom is stymied for years by the people of Mountainside, who hesitate to expand the town or look for homeless outsiders to boost the population. People are "stubbornly entrenched in convenient worldviews", Chong says. "Which is his way of saying that people don't want to think about anything but what they think about every day." In her own way, that lethargy is what brings Rags down as she tours the desolation with her dog, Ghoulie. "What terrified her most was the thought that staying alive had become nothing more than a habit. That was it. A reflex action without further or deeper purpose." That's exactly how the zombies behave, unaware of their own death and shambling along in old patterns because inertia pushes them to do so. A set of new characters in Tooth & Nail watches a herd of zombies amble after the shadow of a cloud, following it without realizing there's nothing there. "They would chase it the way they chased anything else that moved, hoping for a meal they didn't need to satisfy a hunger that was as bottomless as forever. And if they caught up to the shadow and found that it was nothing but an illusion, with no substance, they would not cry out in despair, because that is an expression of emotion, and the dead were empty. Nothing but empty shells." Revolted as humans naturally are by the zombies in this series, many of us lead lives that aren't so different from the shuffling, groaning, unthinking zoms. Aren't most people couched in "convenient worldviews", caring not whether their beliefs are right, but only if they're comfortable to espouse? People are prone to develop mind-numbing routines, wiling away priceless years in a slow descent to the grave. Why settle for gradual death instead of breaking the pattern and living up to the exhilaration of sentient existence? When we reduce staying alive to a habit, pursuing high-paying jobs so we can retire early and relax until the grim reaper shows up, what are we doing? We're chasing a cloud's shadow, an image of no substance we go after merely because we think we're supposed to. Don't embrace the incremental death of a cookie-cutter existence for the short time you're alive, pursuing what you think you're obligated to want rather than the desires of your heart. Humans are living and zombies are deceased, and it's infinitely better to be in the former group. May Bits & Pieces remind you to stay truly alive.
When applicable, I measure authors by the percentage of Robert Cormier's greatness they achieve. I don't ordinarily think of Jonathan Maberry as Cormier-like, but he rises to a decent percentage of the Master in Jack and Jill and The Valley of the Shadow. Besides Jack and Jill, The Quick and the Dead might be my favorite story. Bits & Pieces is exactly what I hoped for, a book of the same philosophical verve as the four preceding volumes, and I'd give it three and a half stars. I love the new characters, and cherished reuniting with old friends. We're going to miss you, Benny Imura.