A joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokémon, and an ode to our love of gaming, by one of the most trusted voices in video games writing.
From the instant classics to the hidden gems, Nintendo's video games occupy a special place in the hearts of hundreds of millions of people around the globe. Every player has forged a unique connection with a beloved game, feeling that rush of awe and wonder as they immersed themselves in a virtual world in pursuit of that most human of impulses: the desire to have fun.
Super Nintendo finds lifelong gamer Keza MacDonald exploring Nintendo's legendary roster of games - as well as consoles such as the SNES, Gameboy, Wii and Switch, and a host of other quirky inventions from the Power Glove to Nintendo Labo - drawing from decades' worth of exclusive interviews with their creators and the people whose lives have been changed by them. Along the way, she tells the story of how this unassuming playing card company, founded in Kyoto in 1889, became one of the dominant cultural forces of the twenty-first century.
Offering unparalleled access to the company and its fun-filled world, and written with warmth and wit, Super Nintendo captures the love that so many of us feel for video games - and reveals just what that love tells us about being human.
i genuinely don’t think i’ve been this touched by a book in years, i’m so emotional right now i feel slightly ridiculous
i think it’s interesting that this book touches on nintendo’s incredible ability to utilise nostalgia, whilst also highlighting the need for community, friendship and need to share joy with one another
all i could think about is my older brother letting me sit next to him whilst he played legend of zelda, mario, animal crossing etc - they’re some of my fondest memories and this book brought me back entirely to when he’d let me borrow his pokemon cards so i could show off at school
whether you’re a gamer or not, this book is a must read and I couldn’t recommend it enough. it was both informative and warm, the perfect setting for a book about the world’s sweetest gaming company
This millennial author really loves Nintendo, this book is a love letter to the company and how they do business. It’s rather wholesome. She’s also trying to make a case for video games and she’s holding her tongue about what she finds unethical— games on your phone meant to simulate gambling games. It is food for thought!
Many thanks to pantheon for the free book in exchange for a honest review. #pantheonpartner #gifted
Something I love about Nintendo games is that they bring people together so easily!
I really respect Nintendo’s choice to continue releasing family-friendly games in the early 2000s, especially when their competitors started to venture into more “mature” games. It was fascinating to learn about just how revolutionary the release of the Wii was for the industry. A one-handed controller was unheard of on its own, let alone such immersive experiences like Wii basketball
Overall, I learned a lot about the history of Nintendo and of the creation and legacy of many games and consoles. It was fun to reminisce on many games I grew up playing with my siblings!
Listened to this as an audiobook and the whole time i imagined the author with a pixie cut, just that gut nerd feeling Just finished it and googled her and by god i was right
Thank you Knopf, Pantheon, Vintage, and Anchor | Knopf for allowing me to read and review Super Nintendo The Game-Changing Company That Unlocked the Power of Play by Keza MacDonald on NetGalley.
Published: 02/03/26
Stars: 3.5
Oh Nintendo. Reading this was like a walk down memory lane. There are a lot of details and statistics that didn't interest me, but overall I had a good time reliving and learning particulars with regards to gaming.
I can see myself gifting this to an oldie but goodie gamer.
Reading SUPER NINTENDO felt like a joyful ride of endless nostalgia! With the ascension of online gaming, few things (if nothing) can beat the 90s vibes rendered by Nintendo, who is able to create a special bond between communities, build precious memories and inspire delights.
"Human need fun."
Nintendo knew what we needed. From iconic mushroom to boy in red uniform/cap to little creatures, this book is a balm to any millennial's soul who had their first game boy keeping their company and went through what seemed like countless periods of fail and try again. It wasn't frustration, rather, the desire to accomplish, the spirit of play with the imagination and explore.
With chapters divided into the most popular (and successful) Nintendo games, these pages feed our love of video games and unleashed my inner child as a long-time Nintendo fan. Besides the familiar and evocative emotions, this book also allows me to learn new things as we dive into its origins, the Nintendo foundations that will be the core of the gaming culture and economic force. As we go through different Nintendo projects (I personally loved 'Mario' and 'Pokemon'), it is insightful to follow from the early design to later development, of the creative minds that will establish the gaming culture.
SUPER NINTENDO is for hardcore gamers as well as new to video games. It was such a delight to read this book.
[ I received an ARC from the publisher - Knopf books . All opinions are my own ]
I really enjoyed this trip through the history of Nintendo and its most popular games. I remember my first Nintendo, playing Super Mario Bros, and even receiving a free copy of Legend of Zelda through an ad in some free magazine we received when we bought the console. The book really brought those nostalgic feelings out of me. The format of the book is wonderful. Readers learn about the behind the scenes console and games inspirations, creations, and ultimate reception. MacDonald really has a love for Nintendo and its catalog of games, sharing personal experiences mixed in with historical information. Overall, I think this is a great read whether your are a gamer or not.
Keza MacDonald is Scottish journalist and editor who covers video games for the Guardian. Her 2026 book Super Nintendo is a love letter to various Nintendo franchises whose games she, her generation, and now subsequent generations (including that of her kids) have grown up with. The book covers around 10 franchises in detail, including Super Mario, Legend of Zelda, Pokemon, Kirby, and Animal Crossing, nicely encompassing platforms from '90s consoles to smartphones to PCs/Nintendo switches.
I picked up this book because the title sounded interested, not necessarily because I'm a fan of Nintendo games or grew up playing them (I'm a '90s kid but grew up on computer games - there was no Playstation or Nintendo 64 in my household growing up). So I don't think I was quite the target audience here; I found many parts repetitive and not my cup of tea, but that's a me problem. I think fans of Nintendo games will definitely enjoy and learn a lot from this book, though.
i’m not a huge gamer, but this was a super fun book! i learned a lot about games that i literally knew nothing about, and it definitely made me want to play all of them. excited for my #gamerera
3.75 stars rounded up. This was such a wholesome, informative book on my favorite gaming company. I grew up with various Nintendo consoles so this was very nostalgic. I enjoyed learning more about the company history and appreciated the various sections about games and consoles. If you’re a Nintendo fan, I recommend this!
Audiobook. It’s like listening to a scripted podcast where someone vibes with Nintendo games. Reasonably fun, but definitely the least booky book I’ve read in a while.
Tl;dr --> Neat way of describing how fun can be a business model for people not necessarily enamored with videogames, and an enjoyable read for those who are. 3.75/5 ///
This was admittedly catnip for me as someone whose first experience with gaming was a hand-me-down SNES, and who now marvels at the fact that Donkey Kong remains cool enough for her nephews.
But I do think it's an enriching read for anyone with a different experience, if they're interested in an exploration of why play matters and how a company can flourish and create costumer loyalty by seeking to provide actual fun even when sales aren't the most spectacular.
I quite liked the conceit of focusing on each franchise per chapter to highlight the evolution of the company and its impact. And it worked especially well when lending space to interviews with collectors, players and fans (and not just the creatives behind the games, whose voices are also great to have) in a way that helps spotlight why Nintendo encapsulates geeky awesomeness.
I will say that some parts of the chapters felt perhaps a bit meandering or with one too many names; the Zelda section, for example, is somewhat rambly in the middle until it finds its point again once it gets to "Breath of the Wild". The tone is also maybe slightly rose-tinted glasses, with just passing references to a possible rivalry between some unit directors and a super short mention of the Wii U's flop.
I also wished we could get photos to accompany the text, say to better illustrate the descriptions of the early toys Nintendo made before consoles or the Labo section. But that's probably a rights issue, so.
However those are overall nitpicks, as this book did offer fun, random facts and heartfelt tidbits alongside with its recapitulation of why a little plumber with red overalls is recognizable and loved worldwide.
[thanks to the publisher, author and netgalley for access to an e-ARC to form an honest opinion.]
When people hear the word Nintendo, they fall into one of two camps: the first, complete joy and nostalgia for a fun gaming company, and the second, scoffing at a childish brand. I fall into the first, having played Nintendo video games for as long as I can remember. I grew up with Pokémon Red and brain-training my way through The Legend of Zelda with Link as my avatar. I befriended countless forest friends in Animal Crossing: Wild World and my siblings and cousins and I hosted endless Mario Kart and Super Smash Bros. and Kirby championships. During lockdown, I built a community of over 400 devoted (and many new!) Animal Crossing: New Horizons players. Even today, you’ll find me curled up on the sofa with my Nintendo Switch, when I’m not reading, writing or cooking! As you can imagine, I was more than delighted when Faber Books sent me a proof of this upcoming book that is a love letter to Nintendo.
Super Nintendo is a joyous celebration of the Japanese company that helped the world have fun. Whether you’re a casual gamer or an avid Nintendo collector, this book contains all you need to know (and then some) about the legendary games company. I completely loved getting to know more about the origins of Nintendo, but also of each mastermind behind their keystone game franchises. Of course, I simply adored the Super Mario, The Legend of Zelda, Pokémon, Animal Crossing and Super Smash Bros. chapters and their deep-dives, but the book as a whole is truly a wonderful, escapist and uplifting read. I am filled with endless nostalgia and whimsy, having finished this, and Super Nintendo has only served to deepen my adoration of this wall-breaking, generation-crossing, genre-defying gaming company.
This popular history follows Nintendo from its beginnings as a company making hanafuda playing cards in the late 1880s to its time as a producer of toys to its dominance of the video game market, investing in both hardware and software. Although I'm only a very occasional and limited gamer, I deeply appreciate writing about video games that delves into their storytelling potential and the nuts and bolts of the ways they are made. I enjoyed Andrew Ervin's Bit by Bit, for example, and Jason Schreier’s Blood, Sweat and Pixels, which looks behind the scenes at the making of games such as Stardew Valley, designed entirely by one man, to behemoths like Blizzard’s error-ridden Diablo III. On the other end of the spectrum, I've read beautifully resonant literary essays on gaming: the Critical Hits collection edited by Carmen Maria Machado and J. Robert Lennon had some real standouts, especially Elissa Washuta's essay on The Last of Us, Larissa Pham's on Genshin Impact, and Tony Tulathimutte's on the status of gaming in society. Washuta's own essay collection, White Magic, also has great writing on Red Dead Redemption 2 and Oregon Trail. All this is to say that although I was never a big Nintendo gamer as a kid in the late 90s - I only ever had a couple of games for my Game Boy and had to sneak time on my friend's N64 - I don't think it was my lack of knowledge that stood in the way of me appreciating Super Nintendo. Overall, I found it a bit of a pedestrian potted history of Nintendo as a company, and wanted more about the games themselves and the experience of playing them. Because it's structured around specific games, as well, there's also a fair amount of repetition. While there are glimpses of what it could have been, such as the brief bit in the chapter on Animal Crossing that considers people's experiences of playing the game during the Covid-19 pandemic, there was not enough of this for my liking and too many dates, lists and bare-bones accounts of events. However, big Nintendo fans may get more out of it.
I received a free proof copy of this book from the publisher for review.
This was a fun read, and I gave me a much greater appreciation for Nintendo’s work.
The author had some limitations when writing this book. Nintendo’s recent creators have been private and sparse with interviews. Our author was able to meet with a few people, but most of her sources were 2nd hand.
Did you know that Nintendo was founded in 1889? They made board games and other toys until video games came around. They were constantly experimental, and it’s hard to find relics from Nintendo’s pre-video game history. They’ve created a museum in Japan now that shows off some of their more popular toys from the mid 1900s.
Nintendo got its video game start in arcade cabinets, so they’ve been around for the whole industry’s history. Some of their original video game makers are passing away and leaving the company, so 2026 Nintendo is a completely different generation than 1980s Nintendo.
Our author uses personal stories and conversations with gamers to describe the impact of each of Nintendo’s families of games. I was especially impressed with her discussion of Zelda and Animal Crossing, both games I’ve hardly played before. Each game was designed to create a vastly different experience than anything Nintendo had done before. Zelda was designed to help you re-experience exploring the woods near your home as a child. Animal crossing helps you foster creation with a responsive world, without pressure or score.
Nintendo’s design philosophy is always “fun first”. They test and try ideas until they create a fundamentally fun system. Movement in video games has always been an important focus for them, as shown in the elastic and low-gravity movement of Mario is his classic platformer games. Nintendo takes care of its characters and helps them each excel in their game genre.
It felt fun to hear about the developers experiences creating these games and finding fans for them. I enjoyed reading this book.
as someone who has been in love with gaming for many many years, I was very excited to receive this. now I’ll be honest, the majority of my gaming has been completed on PlayStations / Xbox’s- I missed the sweet spot of gameboys and game cubes due to age, but I remember staring at my older brothers collections on his shelf and wondering .. what if
I think this book provided some very cool insights that are interesting to know about from a gaming perspective (the first female MC in a game that wasn’t overtly sexual, how zelda breath of the wild put zelda on the map in ways never seen before, the risks taken when creating the Wii and everything in between.) it was nice to see history crossed with modern day, being able to remember highlights from my childhood like the first Wii Sports game we played (I’m so sorry dad for not wearing the safety strap and throwing the controller into the TV) all the way to splatoon (the game I play now before bed as a wind down pass time.) I think it definitely helped me learn more and become more knowledgable on gaming via Nintendo
the reason why this isn’t getting four stars is because I felt as though there was a lot of discussing the creation of games mixed with the authors own opinions / experiences, but there was detail lacking. I mean the book is less than 300 pages but discusses multiple big hitters (Metroid, Pokemon, animal crossing, Zelda, Donky Kong, smash bro) and I just feel as though in terms of actual discussion around each game.. there was key elements lacking
I think this is the first time I’ve ever read an in-depth examination of a giant multinational corporation and actually liked and respected it more after knowing more about it.
This is a fun nostalgia trip if you grew up in the Nintendo Generation, and also an interesting deep dive into what makes the business continue to be so successful at what they do.
I’m not a gamer, just someone with some fondness for the “glitter games” of my youth, but this made me want to borrow a Switch 2 from one of my kids to see what Nintendo is up to these days.
The creativity and innovation of the minds behind Nintendo is fascinating to read about, and I love that they still consider themselves a toy company rather than a tech company.
*I received an ARC of this book in exchange for an honest review.*
4.5 | This was so much fun, even for someone who didn’t grow up playing video games but has recently gotten into them (with a partner who grew up playing pretty much every game mentioned in this book). I loved the narrative style of this story, deep diving into such an interesting & trailblazing company, focusing each chapter on a different major game or character. The type of book where you want to share tidbits of knowledge with others as you read!
This was a quick read and surprisingly was more of a business book mixed with a history book. It covered a lot of the backstory of some of my favorite childhood games, mixed with how to run a business focused on creativity while leaving out the corporate slop. Definitely learned a lot for my career from this.
maybe i've read too many anti-corporation books lately but i was expecting a little more about ways that Nintendo may fall short (why is my nintendo online subscription sooo expensive this feels like profitmaxxing enshittification vibes)
BUT it was actually really sweet and lovely and nice to learn about the good intentions and creativity in these games. so!
LOVED this book!!! it’s anecdotal at times but a genuinely delightful history of nintendo moving through its game franchises chapter by chapter. maybe I’m in the grip of nostalgia but this was so fun and surprisingly moving to read at times. don’t get me started about ocarina of time or I will cry
2.5 ⭐️ This was okay and I learned some interesting facts, but I was expecting more of a deep dive into the history of the company and a social analysis that was deeper than “Nintendo is awesome and here’s why everyone loves it.” Read if you want an almost 300+ page ad for Nintendo sprinkled with fun trivia.
Ik wilde als review schrijven "Fun, but not as fun as Nintendo", maar het punt van het boek is niet om alleen een geschreven playthrough van Nintendo's beste titels te zijn, maar ook een ode aan de innovativiteit van deze pixelgigant, een vloedgolf van nostalgie en opnieuw kinderlijk enthousiasme aan te wakkeren om de uiteenlopende franchises van Nintendo weer te gaan spelen en ontdekken. Waar te beginnen..?