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Mastering Blender

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New edition shows you how to get the very most out of the latest version of Blender

Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer.

Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects

Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.

704 pages, Kindle Edition

First published March 30, 2009

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About the author

Tony Mullen

10 books

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Profile Image for Jason Burham.
11 reviews1 follower
July 27, 2011
Not bad as a reference book goes but kinda pointless for a couple of reasons. 1) There are plenty of tutorials online (including some of them in this book) that can be found and used for free. 2) The program is updated so frequently that by the time I finished reading the book, a lot of it's info is outdated.
About the best reason I can give to buy this book is to show support for the Blender Foundation. It's nice to have a free 3d graphics program out there and if buying books like this helps keep it out there I'm game.
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