A lighthearted progression fantasy about an eager novice stumbling toward strength one hard lesson at a time.
Raised in the safest corner of the world, Iris Orion grew up dreaming about adventure.
Her days are spent behind a shop counter, selling gear to travelers who live the life she’s only ever read about. One where magic is real, and danger is something other people survive.
That changes when reality itself tears open, dropping her at Level One on a perilous frontier.
Armed with the same teleportation magic that brought her there, and a strange purple bag that unfolds into something vast and deeply unsettling, she has no choice but to keep moving.
If she wants to become a real adventurer, she will have to gain levels, develop new abilities, and learn to wield a blade far larger than any wizard has business carrying.
Perfect for fans of Millennial Mage, Beneath the Dragoneye Moons, and He Who Fights With Monsters.
I am so glad I saw the authors plug on Reddit. When a title says Wizard and Greatsword you automatically garner my interest.
What I got was even better than I expected. I am new the progression litrpg genre but I loved how well set up this story was and (I mean this as a compliment) this book is so clearly set up to be a big series.
Iris is such a fun and flawed character. I enjoy when a character isn’t just perfect and there are consequences for her actions. Whilst she does have the usual plot armour to a point, Iris either earns her victories or is aided by her rag tag crew, or someone else(!?) I am excited to see her continue her levelling but also see where her story goes.
I just want to briefly mention how well written and paced this book is. The beginning sets up Iris and her new found powers well but brings action, adventure and mystique moving to act 2 and doesn’t really stop from there. The third act with the raid quest was gripping and had some exciting moments, mixed with some well earned character development.
Iris’ crew are a fantastic addition. Titus has me believing he is due for a big moment as the story moves forward. Eli is the typical leader but is handled with care and I have empathy for him, which is rare. Vic is the classic big sister role with some very cool powers which I really liked. And Autumn is the wild card (when it’s not Iris) and her blend of caring but crazy adds the perfect balance to the crew and I really hope they continue to grow moving forward.
Final thoughts. This book was exceptional and started on all cylinders. I am worried about Iris 30 day power and the consequences of this. Most importantly, BRING ON BOOK TWO!
I'm 40 chapters in and there's still no greatsword...
I wanted to like this story, but I just found it dull. The instigating event happens later than expected (no real reason it couldn't have happened in chapter 1) but the real issue is we are instantly attached to a group of people as soon as the story begins. There isn't really any exploration or discovery of her own, she is instantly attached to a party and helped along.
The biggest reason I stopped reading was the magic system. There seems to be zero agency with it, you don't get to choose your powers nor any amount of direction to grow in. The whole 'checking the journal' is convoluted and didn't add anything except serve a way to deliver exposition on the meta narrative. Not very fun to have a random allotment of skills given to you instead of being able to focus on what you want to do.
Don't call your book "x with a Greatsword" and spend half the book without one.
It's a litrpg where people that come into contact with rifts in space gain stats, the ability to level up, and get a seemingly random unique skill. A young girl, Iris, gains powers but ends up teleported far from home and ends up tagging along with a party in the midst a high level group quest/event.
It was kind of fun. The modern dialog felt a bit off, includes some profanity. My main complaints were that some of the side tangents to follow other characters felt unnecessary and disrupted my flow. The world building also didn't quite feel fully planned. Things like a healer being a heretic and exiled for fighting on the frontlines felt poorly thought out because they aren't banned from combat, just tactical position?
Gripes aside, I was looking for a fun litrpg progression fantasy with a female protagonist, party/comrades in arms, and no sexualization, infantilization, anger/angst/revenge, nor romance (there was a meet cute I was side eyeing with dread). This met the criteria.
This was a really fun book. I enjoyed it from start to finish. It was a little slow in places but each chapter made me want to read the next. I read most of this on Kindle with spurts on audiobook and would say the narrator was good but could have made the male voices slightly more distinct.
The book isn't crunchy at all and I thought the premise and worldbuilding was done really well and the dialogue was snappy. My main criticism would be that the world felt huge from a travel point of view but small with its characters. There is a scene where lots of strong and politically powerful characters in the region gather together to discuss a crisis and they are all people the protagonists have bumped into one way or another. A few mysterious characters would have gone a long way.
You'll need to get past the first few chapters before it starts getting good, and those chapters are a bit confusing/disappointing. I almost dropped the book initially, but I'm glad I didn't. My problem with the first part of the book was that nothing about what Adventurers are or how they have magic was really explained, and it was confusing as to what was going on. This made no sense as the MC would obviously know all the details that the reader is left struggling with and that are finally explained later in the book.
+ slow power growth that doesn't feel forced + MC is in a group and a world native + MC stat choices make sense without needing a deus ex machina + likable characters + some interesting setups
- leveling system could be a little more in depth (power difference is unclear) - it's in 3rd person omnipresent (personal gripe)
This was a fun book. It's refreshing to have a female author and MC. Slow progression which I prefer. The MC had a unique and slightly strong skill base, but gets the crap kicked out of her more often than not. I really appreciated the scene at the end where she reflects back on all of the scars she acquired so far.
The MC is an awesome young girl just starting her adventuring career. She does have a penchant for getting into near death experiences. After almost dying the first time she meets a group of adventurers that become her friends. Cute, fun book! Can't wait for the next book!
I had to give up about halfway through. The main character has three of the most overpowered abilities I can imagine and just completely fails to use them any time the author needs some suspense. I’m guessing she will eventually learn how to be an amazing fighter, I just can’t handle it any more. It’s just too stupid to be believable, even for a ‘ditzy’ character like her.
Follow the travails of young Iris as she finds herself suddenly thrust into her greatest dream, that of becoming an adventurer. Blip with her as she finds herself growing stronger through some harrowing adventures. If you're looking for a fun book, you're in the right spot!
This is a good book, you should definitely give it a go. But the feeling for me was that I wanted to spend more time with her and her party, get more of their history etc., and spend less time with half a dozen shadowy titans who seem to be running three different conspiracies. One conspiracy is enough!
I don't normally review books, but felt I should for this one. The story is promising, the characters are likeable and I'm really looking forward to the next one!
Slow to start, almost to the point of DNF, but it does pick up pace and plot around the time the protagonist meets her future adventuring group and helps slay a dinosaur.