Tesni Anderson built a dungeon where people could survive.
That was the easy part.
Now she has a growing village, a potioneer who thinks rules are optional, a blacksmith who’s one good day away from crying over his forge, and a goblin advisor who has started using phrases like “infrastructure strain” with increasing concern.
And everyone is depending on her.
What started as a single safe dungeon has turned into something much bigger. Adventurers are staying. Merchants are investing. A tavern is serving drinks late into the night. And every new floor Tesni builds brings in more essence… and more risk.
Because “hard but fair” still means people get hurt.
Potions run out. Supplies don’t scale fast enough. And the deeper her dungeon grows, the more careful she has to be—because she’s no longer just designing encounters.
She’s responsible for what happens after them.
Between managing an economy that refuses to behave, balancing upgrades that always seem like a good idea at the time, and trying not to accidentally turn her cozy dungeon into something actually dangerous, Tesni is learning that building a place people want to stay is only half the challenge.
Keeping it that way?
That’s the real work.
A cozy slice-of-life LitRPG about dungeon expansion, village building, and the complicated reality of taking care of something that starts to matter. Perfect for readers who love steady progression, found family, and systems that don’t always behave.
I love the dynamic between our dungeon core and grumpy goblin advisor. Also , totally in love with the village idea. And love knowing that there are different kind of goblins. Not just dungeon goblins. And our young boy smith!! Must protect!! And love how ever time she gets in the mood to do something it’s when he is sleep. Also, he deserves all the praises!!