Intelligent Artificial Neuromechanoid... Ian. It’s the name of the newest recruit in Team 21 of the SRS – the ‘Special Rescue Section’. Ian is an android, impossible to tell from a human being with the naked eye, and his creators claim that he’s controlled by a true artificial intelligence – capable of learning, adapting, and even of experiencing emotions. Not every member of the team is happy about their new partner, but their higher-ups aren’t giving them a choice – and the mission comes first...
Fabien Vehlmann est comme son héros : pétillant, engagé et plein d'humour.
Après avoir patiemment suivi les cours d'une école de commerce nantaise, Fabien Vehlmann réalise que sa voie est ailleurs. Bien décidé à se lancer dans la bande dessinée, il se consacre à l'écriture de manière intensive durant une année entière. Il empile les projets et inonde scrupuleusement la rédaction du journal Spirou. Sa ténacité est récompensée : il y fait ses débuts dans le courant de l'année 1998. Dans les pages du beau journal, il apprend son métier en scénarisant des animations, puis ses premières séries dont le fameux "Green Manor" avec Denis Bodart.
Curieux et enthousiaste, Vehlmann touche à tous les genres : humour, science-fiction, aventure, conte,... Il multiplie les collaborations avec des dessinateurs aux styles aussi divers que Matthieu Bonhomme ("Le Marquis d'Anaon"), Frantz Duchazeau ("Les Cinq conteurs de Bagdad") ou Bruno Gazzotti ("Seuls"). En 2006, il réalise une première aventure de Spirou et Fantasio avec Yoann : "Les Géants Pétrifiés". Quatre ans plus tard, les deux compères reprennent en main la destinée du plus célèbre héros des Editions Dupuis...
Les albums de Spirou qu'il emmènerait sur une île déserte : Le Nid des Marsupilamis, Le Voyageur du Mésozoïque et Virus.
Artificial Intelligence seems to be rarely away from the news, and is certainly an increasingly common plot device across books, movies, TV, and comics. Have you noticed how to often it takes the form of an emerging sinister threat? This is natural, and perhaps inevitable. Could our fragile hold on this world be broken by a superior machine? But AI also gives us an opportunity to tell another kind of story. There’s the potential to reflect our humanity back upon us. Oddly, it’s a path less trodden.
In the first volume of IAN we’re introduced to a team of rescue specialists (think grittier Thunderbirds) who are called upon to pull a group of people out of a trapped submarine beneath a nuclear dismantling factory. It’s dangerous work, made more so by the last-minute addition of an untried and untested team member. This individual is not human, but is instead an Intelligent Artificial Neuromechanoid, and naturally the team leader is far from happy.
To stir things up a little there’s also the small issue of what the sub was doing beneath the dismantling plant. You probably don’t need me to tell you that it wasn’t sightseeing. That fact that it is compromised forces the hand of those set to profit from its activities, and so before long armed mercenaries are also heading for the site. With trust already undermined, the scenario is about to get a lot worse, but fortunately there’s a sidelined AI eager to be accepted.
Sentience, and what it means to be alive, are always good fodder for a story. Here the creators attempt to mix that up by blending it with a heist in the far-flung wilderness. There are moments when we teeter on the brink of cliche but, by and large, the effort is to defy your expectations. By making Ian less gung-ho and more a victim of circumstance they come far closer to pulling it off than if they’d opted for wise-cracking hard-ass.
As is so often the case with Cinebook’s titles, the artwork is clean and detailed. Characters are easy to identify, scenes unfold with logic and action sequences take place in recognisable settings. There are still plenty of books and comics out there where the artist just isn’t given the time to realise these things effectively so I always think this worth celebrating.
There are more IAN books so it remains to be seen where the creators will take this exploration of humanity.
Story *** It begins far too complicated with all kinds of acronyms and characters flying at you too fast but as the plot progresses you get to know more and more of what's going on. Then, once the action begins, it starts to become good reading with interest in the characters and what's going on and ends VERY strong. All in all a quality setup tome.
Art = *** Nothing special but quality draftsmanship with a solid grasp of humans and machines.
A short, fun action story. Drawn beautifully in the style of old action comics, with terrific line work providing lots of small details. Works great as a one off, with further issues that seem to delve deeper into the AI-Humanity relationship.