At a Gotham City charity event, The Riddler kidnaps a wealthy businessman and demands a huge ransom. Can Batman decipher the villains riddles, or will he be stumped? Does the Dark Knight call for backup or take the case alone? Will he find the businessman or be lost himself? In this digital story, YOU CHOOSE the path Batman should take. With your help, hell solve the puzzle of The Riddler's Ransom!
Blake A. Hoena grew up in central Wisconsin, where, in his youth, he wrote stories about robots conquering the Moon and trolls lumbering around in the woods behind his parents house, and the fact that the trolls were hunting for little boys had nothing to do with Blake’s pesky brothers. Later, he moved to Minnesota to pursue a Masters of Fine Arts degree in Creative Writing from Minnesota State University, Mankato.
Since graduating, Blake has written more than thirty books for children, including retellings of The Legend of Sleepy Hollow and the Perseus and Medusa myth. Most recently, he’s working on a series of graphic novels about two space alien brothers, Eek and Ack, who are determined to conquer our big blue home.
This one is quite enjoyable. Choose your own adventure works well with the Riddler as the author has tied it into you guessing the answers to riddles. It makes it all rather fun.
Stories where there are several plotlines that can be followed are very stimulating to the mind. Rather than be a passive recipient of the story, the reader must stop for a moment and consider what path to take based on a short list of options and how they think the plot is progressing. This turns the passive consumer into an active thinker about how the story has gone and where they think it should go. The story itself is a fairly standard one about the popular and long-lived superhero, Batman. The reading level is at a solid third or fourth grade level, a bit challenging yet not to the point of frustration. A few attractively colored images are embedded in the story. This is an excellent story that will lead to the mental engagement of the reader, where they must think about the events so far and make a decision as to what should happen next. There are thirteen possible endings, so there is plenty of options for decisions to be made.