An epic story of saturation diving, aliens, aerospace, rogue AI, open-source fusion power, and crashing the gold market!
Jack MacKeltrie is a man without a country.
He's about to be a man without a ship, unless he can find a source of radioactivity to replenish the fuel for his fusion reactor.
He's not a spaceman. He's a salvage diver on Earth, trying to make a living in the face of fuel embargoes and restricted technology. He has his own ship, a hand-picked crew, and a jailbroken AI who knows where the bodies are buried.
Now he's two miles deep in a stranded bathyscaphe, hallucinating and half-dead, chasing after a sunken nuclear submarine.
But he's not alone. In the remotest part of the Pacific, a dead zone without heat, light, warmth, oxygen, or nutrients, the last survivors of a shattered planet are building a ship of their own.
They've got a reanimated German rocket scientist, and a century's worth of shipwrecks and discarded spacecraft scavenged from the ocean floor. All they need is a man with the right skills ...
Reminiscent of the classic Heinlein juveniles, the story begins with Jack's teen years and follows his career as he overcomes the challenges of becoming a commercial diver and welder, working his way up from abject poverty in the wilds of Minnesota. The main plot begins about halfway through, as the story suddenly becomes a lot stranger but still grounded in scientific plausibility.Suitable for ages 9 and up. Contains mild profanity.
Hacking Galileo was one of my best reads of last year. This one is even better. Lots of technical details throughout and a compelling story from start to finish. There's not much to compare it to - it's kind of in a league of its own - but if you liked Fenton's other books you'll love this one.
Wood always achieves this kind of sublime, spare weirdness. If you liked the Yankee Radio stories, or Hacking Galileo or Nightland Racer, you'll find that same style and blend of hard science fiction and the surreal.