A Fantasy Roleplaying Game where you play an ancient, powerful weapon and the heroes you wield are disposable hit points.
WIELD: Chronicles of the Vatcha is a new "Little Game" from the creators of Wicked Fantasy, Gillian Fraser and John Wick.
It includes rules for creating "vatcha" (willful weapons) and telling their stories. They are ancient and immortal. Their plots and plans may take centuries to accomplish. And the vatcha carry them out... one wielder at a time. For those they choose to wield them are powerful beyond the dreams of men... and nothing more than the vatcha's pawns.
WIELD is about power. How much do you have, how much do you give up and who has power over you? It is about negotiation and compromise, surrendering and gaining power over another.
John Wick is an award-winning role-playing game designer best known for his creative contributions to the games Legend of the Five Rings and 7th Sea. He self-published smaller games through his the Wicked Dead Brewing Company, and later created the John Wick Presents gaming company.
A light and novel storytelling game, this is more Fiasco than D&D. The premise is novel, with each player making a character that is an intelligent item seeking to exert control over their wielders to achieve secret objectives. But, the most interesting thing is asking each player to play two characters, their own main character, their Vatcha item, but also as one of the disposable wielders of another character. This seems like it would lead to lots of character interaction, more of an internal focus than on the players working together to go on adventures.
Seems like a good fit for a 1-shot or short campaign.