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Game Quest

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A fully illustrated novel about Family, Coffee, Computer Games and Success in the Face of Failure. It's 1994 and everything is falling apart... The tight-knit Madre family, nestled deep in the California Mountains, is the envy of the computer gaming world. Since founding the company fifteen years ago, Will and Kendra Roberts have pioneered an industry by following their own brand of folksy, do-the-right-thing business ethic. But success proves to be their greatest enemy as their company begins to slip wildly beyond their control and venture capitalists, smelling money, flood the market with cheap knock-offs of Madre’s product. Not only that, but the new, monstrously popular 3D shoot-em-ups threaten to put the final bullet in Madre's signature Adventure Games. At home, Will and Kendra struggle to deal with the fact that their daughter spends all her time in front of the computer, absorbed in chat forums and playing the competitors' games. When Heather makes a friend of unknown identity on the Internet, the world's first all-female Deathmatch Clan is born and Kendra wonders if her daughter will ever come back out of the computer. As Will watches everything he’s worked to achieve in his life slip between his fingers, Kendra, between the daily pressures of work and family, begins to lose her mind, convinced that the brazen action heroes of the competition’s games are coming to kill her... As a hostile takeover looms on the horizon, the varied characters of Madre are put to the Do they become the enemy they hate to survive, or stick to the simple ways that have served them well...and fall.

500 pages, Paperback

Published February 28, 2006

9 people want to read

About the author

Leopold McGinnis

8 books9 followers
Leopold McGinnis doesn't know much about art, but he knows what he likes. Unfortunately, it's usually not the same thing everyone else likes, so he's just had to make his own. This includes three novels, The Red Fez, Game Quest, and Bad Attitude, and a collection of poetry, Poetaster.

In his spare time Leopold roams across the postapocalyptic literary landscape in search of beating hearts as the founding editor of Red Fez Publications, the online aftermath of a bout of unemployment, rejection-induced literary cynicism, and an inexplicable optimism for artistic change. Born and raised in Calgary, he has lived just about everywhere, including Toronto, where he currently resides.

For more information on McGinnis and his books, visit the following websites:
www.leopoldmcginnis.com
www.youtube.com/reotord
www.redfez.net
www.facebook.com/leopold.mcginnis
www.twitter.com/TheFezzery

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2 reviews1 follower
September 15, 2010
If you love the Sierra of old who made great adventure games and also are an adventure game addict, I highly recommend this book as this book uses as a basis what happened to Sierra and takes off with it.
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