Review of three works by Emmy Allen:
- Esoteric Enterprises
- The Gardens of Ynn
- The Stygian Library
How? People I know talked up "Gardens of Ynn", so when there was a Kickstarter for "Stygian Library", I got on that; and people also talked up the very out-of-print "Esoteric Enterprises" and I found it on auction so.
What? "Esoteric Enterprises" is a modern-day occult game with OSR bones: so you have classes and levels and spell slots. There's some non-D&D things to more fit with the modern-day horror of it all, like HP being split between grit (how you can get beat up and stand up and take a few breaths and be ok) and wounds (where you can't). (I read this a while ago, I might be misremembering.)
In many ways, this reminds me of Kevin Crawford's work, in that there's many random tables, and also some attention paid to how factions might change over time -- and how they might relate to the players. (I am a sucker for a reputation system.)
The setting is thin, with the main premise being that the occult underground is also a literal underground: the people who do magic tend to be in subways and below (so there's pages on the hazards of being underground). That seems to me to be... one way to deal with the urban fantasy problem of "why don't people know" but it also seems to be overly literal and somewhat limiting. (I also don't think Emmy "cavegirl" Allen is doing this just as a literalization of the metaphor: I think she really likes dungeons!)
Most of the setting we get in tables and monster descriptions, another OSR-hallmark, but what there is seems interesting. It's not enough to probably move Unknown Armies from the throne in my heart labeled "modern occult game", but seems pretty solid.
"Gardens of Ynn" and "Stygian Library" are, system-wise, very similar: here is a shifting other-world where things get weirder the deeper you go. Mechanically, this is handled by the brilliantly simple "depthcrawl" method: whereas in other "hexcrawls"/"pointcrawls", where you are equally likely to randomly roll for any location next, here you add the "level" you are in to the roll. Which means that what you are likely to roll for goes higher and higher on the table the deeper in you go.
"Gardens of Ynn" is explicitly a rebuke to grim OSR aeshetic: here we have an Alice-esque Garden of whimsy that is also terribly deadly and full of horror (since the garden was formed by super-elves who fled when they were exposed to the meme, "The Idea of Thorns"). "Stygian Library" has less clear antecedents (for me): the library is The Library of Babel, an endless library of all the books, but it is also a purgatory for souls, and also, a bit, Hitchhiker's Guide, since the core of the library is a computer working out the answers to the end of everything.
Both of these locations are full of exciting places and enemies, all on random tables. (Oh, one other thing to love and steal: the random locations are formed by "random adjective" "random location", so you might find a clockwork greenhouse or a burning greenhouse or just a greenhouse.)
Yeah, so? I really enjoy all of these books, and if you can detect some hesitation there, it's mostly because I can't see myself using them in any particular way at the moment. I've filed away some of Allen's inventions and thoughts (depthcrawl, random adjective + random noun for variety), but will I actually run players through either of these places or run an EE game?