Gabe Durham, the author of this title is the person heading the video game series of books on video games by Boss Fight Books. Bible Adventure is his contribution to this project and so much makes sense now in the selection process for writers in this series. I wouldn't be surprised if there was a requirement of some kind to include sexually explicit language and lewd interpretations, often very loosely made, for the game in question. Included with all this is the heavy themes of progressive ideals concerning sexism, racism, environmentalism, climate change, anti-religious and anti-war messaging and pro alternative lifestyle rants that have little, if nothing, to do with the title being presented. Yes, somehow, even Galaga could not avoid being steeped in DEI coded language with an emphasis on heavy condescension of religious values. Often, it may seem, that a good portion of the word count in these books are spent on abusive childhoods--some to an exaggerated degree of ambiguity that is not helped by the flat out lies typical of Kurt Vonneguts Billy Pilgrim in Slaughterhouse5. Surround a historical event with an alternate view but leave enough evidence of mischief that anyone who generally would question it can be dismissed with the fact that it was a work of fiction. Clever, but sad and pitiable. But this was the book on Galaga, so desperate to match the misery of the previous authors but managing only throw his family under the bus. While the Earthbound author found a way to rebuild family ties through his book, Michael Kimball manages only to burn all his bridges and all this without a single word about his mother. But why should I expect anything at all about her? when there is so much in the book about his father and brother. At least his message of real life relationships being greater than the game was a healthy way to end it.
These books have been a precious window into the way other souls have managed to navigate the unique age in which technology has affected a post-industrialized world. I find a lot of it educational and worth the investment to study and understand so many other perspectives and behaviors of those who, like me, were consumed by the medium, by the worlds that helped them achieve escapism.
While my expectations for the future titles on my list is very low now (I am reading them in order by publishing date), I am refreshed that some have kept the DEI issues to a minimum and have been truly excellent examples (Jagged Alliance 2, Super Mario 2) of deep research and diligence in the authors attempt to capture the conception, labor, recent and early reception of the game they were tasked, or chose, to write on. There is a palpable affection and deep seated reverence for the game and this project coming across the pages. Sadly much of it is polluted by the disaffections and interests of the author. Maybe "interestingly" and "infused' are kinder words and I substitute them when appropriate.
As with so many religious who have become hostile antagonists to their prior held beliefs, Durham leads the pack here (so far) in a multitude of examples, quoting liberally from scriptures (the bible) as he does his very best to blaspheme and mock religion, Christianity in particular. And as many others fails utterly in his interpretations and understanding of what he is criticizing and thinks he hates. He has very poor understanding of the historical crusades, likely because his education on the subject was by those who similarly wish to undermine the Church by offering lessons with the worst kind of historical revisionism. It is obvious that no one ever talked to him about who the Mamluks were and how they epitomized what Islam has ever been to the non-Muslim world, who turned their ideals into a merciless grinding machine of conquering and recruitment. How for 300+ years Christians were butchered, enslaved, raped and pillaged by Muslims before they stood up to say that's far enough. That the Ottomans plucked the playbook and operating foundational workings of the Mamluks and continued these barbaric practices, taking them forward in time. Far from unjustified when viewed through the actual lenses of the past. Progressives, likewise, will never admit that abortion, as it is practiced today and the last hundred years, is the only act that can ever be described as more horrendous than war crimes, slavery, sexual assault, and vandalism. You will be hard pressed to find, in the history of mankind, a woman taking pride in the act that causes little hands and tiny feet to be ripped and torn off from a living fetus before the spiked clamps crush the white matter out of the little skull of her own child. Yet, to most progressives these remain the most important freedoms that a woman could have a 'right' to.
I would hope Gabe may find his faith some day. True faith. Maybe he'll take the time to really read his scriptures with an open heart to what it really says and not follow blindly the tropes and pithy insults of those who don't genuinely pay as much attention as those they so freely deride.
Durham says Noah got out of the boat after 40 days. Actually it rained for 40 days. He was stuck on the ark for over 6 months waiting for the waters to recede. He says, by quote, that rape is not in the 10 commandments and feels like he has a mic drop moment. In Deuteronomy 22:26 you can see very plainly that this bestial act is compared to MURDER. Now, the last time I checked there was a commandment against murder.
I'll leave this on a positive note, with memories of my own bible adventure style Christianized theme 1983 Noah game by Enter-Tech. That single thrilling day I had playing Noah and doing my best to gather the pairs of animals and bringing them back to the ark. I tried and tried but failed in subsequent levels, my little mind daunted by this Herculean task. It was a day my uncle, my dad's brother, picked me up to tag along on a date he had. This uncle had never done anything like this before, but I loved the arcades at Chuck'e Cheese. It was my favorite place to go and didn't often get the chance to. I couldn't pass up the invitation. After losing my last set of tokens I had to give up the dream of getting them all in before I ran out of time and the flood swallowed them whole. I had never, since, seen another arcade machine of its type and size. I returned to our table and had a serious thought about how hard Noah's job must have been. The kindly woman was there sitting alone and asked if I wanted to keep playing. My uncle was out there somewhere trying to impress himself on her boys, who were around my age. Most likely the reason he brought me and not my brother. There could have been other reasons. I felt a keep sadness at the thought that my uncle might hurt this kind and mild mannered woman. I said no thank you to her offer and blurted out that my uncle was not a good man and he was only pretending to be nice because he liked her. I will never forget her reaction. The slight smile and only two soft words, "I know". I felt the guilt at betraying my uncle and throwing a wrench into his game. I was even more confused at her calmness and the lack of surprise to my statement. I remained quiet for the rest of the day, passively reflecting on that perfect grace. I never saw her or that mini Noah arcade again.
I'm looking forward to Baulder's Gate II. I got some memories of you too buddy.