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the arcade review issue 3

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The Arcade Review #3 is here! We have another great collection of writing for our summer issue:

Stephen Beirne explores the realities within realities of the RMIT student game Rabbit Rush,

Amsel Von Spreckelsen interrogates the unreliable narrator and its place in IF storytelling,

Krish Raghav looks at the satirical work PAP 2048, and the tense political history of Singapore,

Stephen "thecatamites" Murphy writes on the long-lost RPGMaker game Gassy Choose Your Own Adventure Weirdo,

And our editor Alex Pieschel gives an extensive history of the glitch aesthetic, from early modernist art to videogames under the late 20th Century digital arts.

We also have an interview with game creator Lilith, where she and I chat about abstract 3D games and the influence of her various works.

This time, our cover was illustrated by Ellie Rassia, an artist and illustrator working out of Athens.

54 pages, Unknown Binding

First published September 1, 2014

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