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356 pages, Kindle Edition
First published September 19, 2013
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They chose cards to represent skill and dice to represent luck. It was a hotchpotch of many of the games they had played growing up. Some rummy, some bridge, a little poker…they based some of the dice-play on the rules from that game…The Game also bore undertones of Monopoly and shades of Diplomacy and perhaps more games besides. It was the game of all games…Picture cards were strong and aces strongest. High dice rolls were useful to a player involved in a challenge with an opponent but not desirable when consequences were being rolled for (91).What the hell does any of that mean? How actually is the Game played? What skills did they need to overcome their opponent? What did they have to do? This, the author tells you, is beside the point: “Of course, in the end, the mechanics of the Game proved irrelevant. What mattered most were the players. And with regard to the consequences, they had formulated absolutely no rules at all. They were young and idealistic and they all believed in trust and honour and each other’s inherent decency” (91-92). No, the mechanics of the Game do matter for the reader. What the fuck are they doing that requires them to trust each other’s inherent decency? Why does it matter if they are young and idealistic? And if all the characters suck, as these characters do, who cares what happens?