PSEUDEA is a storygame, a narrative-focused RPG about people traveling through an amusement park, populated by humanoid machines, which recreates the Sinai Peninsula in July 1914. Ask yourselves difficult questions, choose a path and see if you can remain true to yourselves…
- An amusement park in the desert. 3,000 humanoid looking machines. A world that feels more real than reality itself. - Sinai, 1914. The sun is merciless. British officers sip gin at the Casino Palace while Bedouins sharpen their knives. It is too loud, too hot, too close. And it is all a lie. - You are invited. You are wealthy, powerful, perhaps somewhat worldly. You may choose a role and immerse yourself in this world. - Pseudea poses questions you never asked for: What will you sacrifice to get what you want? To whom do you owe a debt of guilt? And what will you lean on when your reality begins to crumble? - Three scenes. Poker cards. An axis between revelation and escape. Will you head for Damascus, or will you run away from yourself? - A game for 2–4 players.
Born 1987 - Read a lot in my early years. Family loved scifi, StarTrek on my mums side, StarWars on my Dads. A lot of soviet scifi and classic novels (Jules Verne springs to mind) - Teenage years were filled by reading everything I could get my hands on. Discworld, Wheel of Time, Warhammer, MtG, Battletech, Shadowrun, Farseer, Atlantis-Trilogy, if I could get my hands on it, I'd read it. - Most change happend in my 20s. Read a lot of historicals, non-fiction as part of university life. Was always interested in philosophical approaches, which in turn informed my writing. - After failing university, started writing in 2014 on my first novel, "Zeichner Fall 1". Haven't stopped since.