A new world awaits -- a city in the sky -- and the legend continues . . .
The Toa's mission takes them to new heights . . .
The Toa Nuva have returned and must continue their quest to awaken the Great Spirit Mata Nui. With new armor that allows them to soar in the sky, the Toa begin a journey that will lead them to a mysterious city in the clouds. When they arrive a battle is already raging, will the Toa choose the right side?
Greg Farshtey is the author of the popular BIONICLE chapter books and Level 3 readers, as well as the long-running BIONICLE comic book series. His day job is Editor-in-Chief and head writer for the LEGO Club Magazine and the LEGO BrickMaster Magazine.
Greg has been writing since fourth grade. After earning a degree in Communications from the State University of New York at Geneseo, he worked as a reporter, sports editor, game designer and editor, and copywriter before joining LEGO Company in 2000. Before becoming involved with BIONICLE, he wrote game material for such diverse properties as Star Wars, Indiana Jones, and Tales From the Crypt.
Greg is the author of more than 30 novels and guidebooks, as well as the author or co-author of more than 35 game sourcebooks and adventures.
The Toa Nuva are back front and center (at least three of them are) and my how they’ve grown. This is definitely their most mature and responsible depiction (excepting Lewa, but even he still takes things seriously). The Makuta are suitably imposing foes, with the mad scientist Mutran being the stand-out here. Toa Ignika is such an interesting concept as the Mask of Life decides to tour what it actually means to be alive. Greg’s sci-fi chops serve him well in this department. Now we dive into the murky swamps below, but not before I take a detour into Federation of Fear.
"Shadow Matoran," spat Chirox. "They are just as much a waste of space and air as they were before we transformed them. Why do we need to keep any of them alive?" "You know why," Antroz answered. "Matoran of Light have an unusually high potential to become Toa. If that happens, we want them to be our Toa." "Our Toa? Our Matoran? Why not simply give up our dreams of conquest and settle into quiet lives as very tall Turaga?" -Makuta Icarax
Honestly this line was to funny, besides that I never realized how terrifying the Kanohi Ignika was as a Toa….
One of the arcs that I was the least familiar with. This one feels a little strange, we are finally back with Tahu and the gang, but the toys really do not resemble them. It feels like there is more of a disconnect between the story/lore and the physical toys in this arc. World building continues to be extremely cool. How do we top Wind Waker? Skyward Sword. But Karda Nui is actually a giant cave with huge stalactites and stalagmites that the Matoran build their villages on. We also learn that this is where the Toa Mata originated from, which is a pretty good way to make the series feel like it's come full circle. The bad guys this time: vampires. These guys look pretty cool and work well for a flying type enemy, but canonically they are also Makutas, which I think is kinda weird. On one hand, I do think it fits with Makuta being a metaphor for cancer or a virus, an evil or sickness that spreads and multiplies. But on the other, I think it has the demidog effect, where multiple of a threatening villain, ends up making each individually villain feel less threatening. The other thing that happens in this one is that the Mask of Life, inspired by Matoro's sacrifice creates a body for itself and joins the gang as one of the Toa, which is pretty fun. Overall, I think this is a pretty solid start to this arc, although I'm not as into it as I was with the Voya Nui or Mahri Nui arcs.
This entire review has been hidden because of spoilers.
“You just saw our technique,” Pohatu said. “We laugh in the face of danger.”
The creature lashed out, beams of pure force emanating from its eyes. They struck Pohatu, sending him and Photok crashing into the back wall.
“But sometimes,” grumbled the Toa of Stone, “danger doesn't get the joke.” —
This is the beginning of the second-to-last BIONICLE story arc, and it’s the last one I really kept track of. This kicks off the 2009 storyline, with the first half in the skies over Karda Nui. The one where the villains are named after bats, and the Toa Nuva return!
It’s really cool to see the original heroes back as actual main characters again? Not just people to be cast aside for other heroes to step up. And they’re actually really good at what they do here; a problem with Toa Nuva stories in the 2001-2003 arcs is them having invented conflicts that prevent them from winning, whereas here, the villains are powerful enough that they can work as a team effectively while still facing a challenge.
Thing is… we really don’t get much on the new characters and setting. This book is introduces a new group of villains, who barely get any development. I don’t know if I can tell them apart because I remember from past material or not, because other than Icarax and Mutran, they don’t get much. I suppose there’s some you can infer some on Antroz, but Vamprah and Chirox? I don’t know. Vamprah’s silent, I guess.
It is good to see other Makuta, though, and see that they’re not all like THAT. Like, hey, the main villain has co-workers! And they’re also douchebags, but douchebags in the same way. Especially Icarax, who really should have more stories for him considering how much he chafes against Teridax’s whole schtick.
[And! One chapter misspells Teridax’s name.]
This one also introduces the Av-Matoran tribe, too, and like the Matoran of Mahri Nui, I barely know them? Somehow even less. Some of their powers are not really fully explored, either, and that’s a massive problem when them shooting beams of light or making light shields is part of the story. It feels like Greg’s pulling something out of nowhere to make a scene work, especially when other Matoran don’t have any of these powers.
The book is fine, and I guess for a BIONICLE book it’s pretty good, it’s just a bit rushed. I wish that LEGO had let Greg do more novels for this year, like how he did for 2004-2006.
A nice introduction to a great trilogy, with the return of the original Toa Nuva and the introduction of new environments and abilities. The other Makuta finally show up, but their powers are oddly proportional to the Toas’.