The loss of every friend, every lover, every memory, it's all led to this--the ultimate showdown! Meru gathers her allies against the Eraser's new MIND MGMT regime, but the final fight can't be won with blades, bullets, or bombs--this is a battle of minds!
Having now read all six volumes of the series, I gotta say: Wow! MIND MGMT is certainly one of the most complex, intriguing, strangely rewarding comic-book stories I have come across in a while. What is it all about? Hmm, the difficulty of keeping an open mind and doing the right thing in an increasingly manipulative world, maybe?
All I know for certain is that the ongoing format lends itself beautifully to Kindt’s loose, open style, providing it with all the space it needs, and that the results are, well, kinda mind-blowing. And yet, if genre entertainment of the more conventional variety is what you’re looking for, this final volume (for now, at least) also delivers the action-packed conclusion to a pulpy, character-driven spy thriller.
Either way, MIND MGMT delivers the goods, and you should definitely check it out!
I read this by reading all the single issues in advance of the publication of the final volume. I confess I don't fully understand it. I felt that way about Lost, which in some ways this kind of resembles, in terms of tone, and that "lostness," you feel trying to figure it all out. But I don't mind that challenge, and failing at times. Most of the things I like to read are a little beyond me, or even sometimes a lot. Do you understand The Big Sleep? Can you even possibly claim you can explain what goes on in it? No, you can't, because no one in decades of viewing can claim it, not completely, and finally, no one really cares! So sometimes great art is like that, and for me this is pretty great art. Like a Borges and Raymond Chandler mashup.
Kindt is very bright and clever and uses all his resources to create this sort of pomo thriller, Meru vs. The Eraser, to its fateful conclusion. So it is a mashup of pulp international thriller and psychic superpowers and funny postmodern in-jokes about an organization called Mind Management. Why it exists I am not sure. To fight evil, duh. It throws (like Lost), everything but the kitchen sink into it, to thrill you, to make you laugh, to be ironic, to make you think and follow leads to all its intertextual references. It's not for everyone, because of the (apparently) necessary confusions, the sometimes over the top plotlines.
But Meru is an enduring and even sometimes endearing central character, a writer penning. . . this? Her field guide to Mind Management? Her journal against memory loss? I really can't with any confidence give you the Cliff's Notes on this one.
But think of it: Kindt gave three years of his life to this, finishing an average of a page a day, more than a 1000 pages of work that he developed the story for, pencilled, inked, colored, all in old fashioned serial fashion. (Okay, he tells me his family held with the coloring and a few other things, but still!) Amazing accomplishment, and one of my favorite series. And I am told they have given him a new contract to create six more volumes, though it is not clear where he will go with it. I don't much care. I am a huge fan of Matt Kindt's work, ALL of it, and this is his (so far) magnum opus. I'll read it again.
The tl;dr: Thriller, sci-fi, and pulp fans, dig in, MIND MGMT is a classic of the graphic novel form.
Don't scroll past! Stay with me for a bit. This is more of a review of the series as a whole, which I can't recommend enough.
You know the famous twist ending of Inception, right? Without spoiling anything, that film's ending leaves the audience in a state of bafflement and curiosity as the story becomes meta without invalidating anything that came before. It works so well because it seems in hindsight to be the inevitable conclusion to the principles presented earlier in the film.
Once again, no spoilers, but MIND MGMT, Vol. 6: The Immortals closes out the series with an ending that so perfectly winds up all that has come before while utilizing the metatextual elements of the book. For those new to the scene: MIND MGMT operates in a world where a secret organization of agents with varying psychic abilities has fallen apart. But wait, there's more!
Playing with story
You actually have to read each chapter twice. There are "field guide" notes written on the left-hand margin of every page, and they become essential to the book throughout. Kindt plays with this structure throughout, blending the tipsy-turvy storylines with books that force the reader to twist, turn, and contort themselves into different angles to fully understand what is going on. The goal is not only to become lost in the story, but for the reader to engage with the physical book, and that pays its dividends time and again throughout this series.
The Art
Matt Kindt also serves as writer and artist to this series for it's full 36 chapters. Kindt's watercolour art isn't like anything else in the graphic novel section of your favourite bookstore except, well, Kindt's other projects. Even so, Kindt's particular investment in this series gives it a life all it's own. It is wholly original and I looked forward to reading each volume after the first despite having to spend six months waiting for the next instalment. Luckily for those of you new to the series, you can binge this all in one fell swoop.
Of course, this series is an absolute hoot! There's something endlessly entertaining about a world in which haikus kill those who read them. Where graffiti and posters are strewn around a city to subconsciously destabilize an entire city without firing a single bullet. There's deep meaning, a highly rewarding storyline, great characters, and there also happens to be a ton of kick-ass action involving insanely high concept sci-fi (or maybe psych-fi is more appropriate?).
It is tempting to say that this is a graphic novel series of the stature of Watchmen, but it would be a knee-jerk reaction to assume it will have Watchmen's level of influence on the field for years to come. However, it is among the finest comics I've read, and it shows Kindt to be a man at the top of his game. The series invites re-reads, and I'll definitely be revisiting the series in the near future.
The first collection ends with a twist that could have served as the series finale. I thought it was an exceptionally bold move when I read it. Where could Kindt possibly go from there? I'd underestimated the narrative and Kindt's tricks. I couldn't be happier that I stuck along for the duration of the series, and I hope I've encourage a few of you to join in the fun!
Damn. This is how you end a freakin’ series! Also, a special note for Kindt’s clever spell naming for the magician.
What’s it about? Umm… I ain’t even gonna try explaining that.
Why it gets 5 stars: The story is still interesting in it’s strange ways. I would say that this takes some very interesting turns that make the series as a whole more interesting. I also love how here it’s so obvious that everything throughout the series was so well thought out ahead of time. The art remains to be pretty cool IMO. The characters are great. I just noticed that this series has one of the most diverse casts in comics but doesn’t beat the message of how cool they are or that they’re diverse into the ground but just show a diverse cast doing cool shit! The action is freaking awesome and often strange! Very creative. This story is quite suspenseful, mostly because it’s so strange that you can never tell what the hell will happen next. It’s sometimes hard to tell what the hell’s happening as you read (though still makes sense so I like it’s weirdness). The animals in this volume are awesome! (Who’s a good character in a weird comic book?) The ending is so good and the perfect way to wrap this up and have everything makes sense.
Overall: I would recommend this series to fans of weird comics. This is a great finale to a great series, Kindt definitely saved the best for last! Highly recommended!
At the Oscars this series would win all the technical awards and get directing and writing nominations but be entirely shut out of the acting categories. It's quite an achievement, but the cerebral nature kept it from engaging my heart. Well, except maybe for the animal girl.
One of the best parts of this series continues to be the creativity and art. The number one failing is how that creativity and art makes a simple spy vs spy story almost incomprehensible at times. This was a relatively strong ending. The final battle was a bit “deus ex machine”-y but considering how off the wall the series has been it worked for the most part. And there was a nice cliff hanger just to make sure not everything too pat.
Duncan & Perrier get some humanity, Lyme gets redemption, Willie Hunter gets all the style, readers get a final battle.
I don't buy into the family-centric ideology that Meru pushes. So for me the book kinda ended. Not in a way that frustrated me (the main loose threads are closed, so it's better than Lost), but not in any surprising or cool way too (so it's worse than Gravity Falls or Over the Garden Wall).
With the sixth volume finished i can say this series is one of the best reading experiences in recent years i have read in the Graphic Novel format. When i read the first one i saw huge potential, but somehow the story did not totally connect with me. But when i decided to re read it, it all connected, and i blasted through all the six books, and loved it, its one of the most beautifully drawn books i know and the story is highly original. great book series. recommended !
Series review: This story is kind of like a modern cold war story where spies and former spies are allying and fighting each other to try to ensure a new agency with too much power does not come to power.
The main character starts out the series not having any idea about her past connection to the spy world. The series follows her finding out about it and her place in it. What wrongs were done to her and can they be set right? Fascinating number of agents with odd and weird abilities that have been leveraged to influence or topple powers and government over the years.
While I don't always love the art style I very much respect the fact the author also painted all the art in watercolor.
A good conclusion to the series, even though it will probably slip from my mind in the coming weeks. Kindt's art is the star of the show for me. He does some unique things with the medium that definitely enhance the brainy story. But aside from that, an intriguing premise, and a few good character moments, the series as a whole failed to truly move me.
An interesting end to the series. All that build up for this? It’s not what I thought it would be. Good, but different than I expected. Probably need to read the whole thing again. Would definitely recommend the series.
Читала выпуски практически между строк, так хотелось поскорее узнать, чем все закончится. Узнала. Не поняла немного. Перечитаю вдумчивее, но пока что mhe.
It's got a bunch of metaphysical horseshit, but presented in a way that grounds the horseshit in...I guess horeseshit is pretty grounded all the time, but you get me.
This is a really cool series, and I'm disappointed I didn't hear more about it. If you're a believer that the ultimate compliment for comics is saying a book should totally be a TV series, this should totally be a TV series. It would be great. And then it would get crappy because that's what happens, especially when they kinda have to deviate from the book a lot to make sure the readers will watch, and when they run out of books to follow, and because TV doesn't end when the story ends often enough, it ends about 2 seasons after the story ends when people figure out it's not working anymore.
But I really liked this. It's pretty darn original, and while it feels like it treads on the periphery of familiar things, it's really interesting at its core.
I really didn't enjoy Matt Kindt's Red Handed, and that kept me off this book way too long. I wish I'd given the guy another chance sooner because this is one of those books that I want to tell people about and tell them to read. Proof that there are some original voices and artists in the world of comics who are doing really good things.
Thanks, Mr. Kindt. My only critique of this book is that I went too long without it. Which is really a critique of myself. Which is my specialty anyway, so no big shocker there.
In my various entries on the individual Mind MGMT volumes, I've been giving them a 4-star rating (as if a star rating system tells you much substantively). But with this final installment, I'm giving it 5-stars, primarily because it wraps up the series and because this is what I wholeheartedly give the series as a whole. Could we consider this Matt Kindt's masterpiece? I feel uncomfortable suggesting this, especially since Kindt has a lot more story inside of him. Who knows what else he'll cook up? But Mind MGMT, by far, is the narrative of his that has impressed me the most. For now.
Well, I'm not sure if I like the ending. I like the series, with it's confusing bits and stuff you figure out as you go. But now it's done, though it doesn't really feel done, and now I can't figure it out anymore in the future because it's done.
How much did I enjoy this series? After reading two collections I went back and purchased the entire run in single issues because they contained information and stories that weren't republished in hardcover. (By the way, you can ENJOY the series without them, as any gaps are filled in.) It's a deeply rewarding read for fans of sci-fi and spy series alike. Kindt has a unique illustrative style that may take some getting used to for "standard" comic readers, but he imbues tender scenes with emotional resonance that's hard to shake. Also, the violence is startlingly visceral while remaining, often, abstract and outlandish. There are a few deaths in the series that really shook me, and every wound feels agonizing - even for the Immortals. MIND MGMT is one of those series that is truly OF the comics medium - it doesn't feel like a test run for a TV or film adaptation. It plays with the conventions of comics narratives and history, using the gutters and color schemes to convey information, and I imagine can be read a number of ways depending on your committal to "solving" all the hidden puzzles and codes within. This time around I was just swept up in the story and consumed the whole thing in a few weeks. It continually upended my expectations and left me anxious to continue to the next chapter - until flooring me with a truly satisfying conclusion.
This review is for the entire series. Rating – 2/5
While the artwork intents to be realistic and raw in nature (which was not so much to my liking), it works as it aligns with the mysterious tone of series.
I still am very much fascinated by the premise of a bunch of rouge psychic spies (and with various other mind related powerful abilities) giving all they have to deter the resurgence of their former organization, which is believed to be a prime cause for atrocities around the world such as wars, rebellions, political unrest and so on.
The series, in every issue, has focused for the major part on illuminating the readers on the backstory of the characters and on the current chain of events. This failed to hold my attention at quite many places as the author spent an awful lot of time on the “then” rather than on the “now”. This sometimes made me lose the track of the current plot, making it almost static.
The premise is still very much intriguing and I honestly feel they could have done something a lot more interesting with it. Hopefully the TV adaptation doesn’t make it feel like a drag.
(Zero spoiler review for the omnibus collecting this volume) 2.5/5 2.5 stars, and that's being generous. Boy, what a slog. I'm really glad that's over. Never the reaction you want at the end of a long running series. No remorse. No emotion, no longing. Just a big old thank god, I don' ever have to read that again. I might have enjoyed it more if I knew what the hell was going on half the time. The world Kindt created here isn't rich, or full, or dense. its just confusing. Unimpressively confusing. I really don't know what else to say. People act like this is a great mystery, a fantastic riddle that slowly unravels. Its not. It's bland, lame and not very well executed. You know when the strongest thing about a Matt Kindt drawn book is the art that you have a turkey on your hands. Chances are you're not reading a review of the final book in the series to see if you should start this series, although if by chance you are, don't. This is possibly one of the most overrated (Goodreads scores) books I've ever read. 2.5/5
Mind MGMT ends like it began: with general confusion and general enjoyment. This is truly the Lost of comic book series.
Maru and her limited allies attack the new Mind MGMT headquarters after a few unrevealing lead-in issues. Battles are fought, won, lost, etc. The typical mysticism abounds, even though by this point you'd expect some of the veil to have been drawn back. There's actually not a whole lot of action for what amounts to the Ultimate Battle Against the Forces of Evil.
Much like with the conclusion of Lost, I found myself at the end wondering what happened in the previous five volumes that I'd missed that might have explained why things turned out the way they did. Not that it was a bad ending, just kinda...there. The Mind MGMT Vol 6 subtitle probably should have just been "It Ends!" That would be more accurate than it's current subtitle, seeing as how the Immortals don't actually make an appearance.
Well, this is it, I've finally reached the end. Given the ebb and flow of the MIND MGMT books that I had read until this point, there was no real way to predict how this final volume would. Was I expecting an interlude/back story involving Salvador Dali? Did I have any idea how the final battle would play out? Of course not. And that's all part of the genius of this series.
This last book is a true culmination of everything that had come before. Thus it was familiar in its use of exotic abilities applied creatively but it was also totally unexpected because I had not projected how the characters would actually put their skills to use. Every twist and turn was novel and amazing and brilliant. But through it all the book never lost its sense of heart and humanity - and that's what has ultimately grounded this story of psychic espionage.
More people need to read this masterwork of a comic book series.
And it all comes to an end. This volume continues the shift of the previous book, further focusing itself and narrowing its scope after things began to sag under its own weight. With that said, it makes the conclusion feel a little straightforward. I was expecting more craziness, more plot twists, more revelations. Instead we get a fairly straightforward psychic showdown where the good guys go to the boss' lair, beat the mobs, beat the mid-bosses, confront the final baddie. That's just so... normal after all of this buildup. The emotional and thematic payoffs were well worth the wait, though. Overall, a solid conclusion, but expectations were so high that it's not surprising I was a tad disappointed.
These are not some thoughts on Mind MGMT overall. It is not an amazing mindbender! You will not read this comic and find the following: an intricate plot which features a crazy blend of superhuman spies and conspiracies mixed with an emotionally charged story, characters with depth, fantastic dialogue, creative use of panels, and a wonderful overall design of the comic. Matt Kindt's art is not messy but it does not pair well with his visionary storytelling and he does not do a great job of conveying emotion through his art. Mind MGMT is not a masterfully done comic and I do not recommend reading Mind MGMT.
great final book to an overall great series. the finishing of the lead up / gathering of forces in this one was quiet good, as the few that would come together did. & made it clear personal ties are important to the whole picture. the surrealist nature of the last battle of you will was also good. but where it really shines was the epilogue - when all was said & done the what-it-meant and/or changed was very well illustrated. i do have to say i missed the gutter commentary in much of these chapters though, as it had been such a rich part of the content in past books, & although imagery took its place i kind of felt its lack. especially since it had always been so central to the story before. & to be honest the movie-bit left me just a bit confuzzled, didn’t really jive w. the rest for me & ended somewhat abruptly, but i expect that may be me missing something more than its own fault or reason for being there. would highly recommend the whole series & feel that this was definitely a satisfying ending. truly a different kind - & way of telling - a layered story, well done. it won’t leave my consciousness for a very long time i think.
Well, let's talk about the ending, there are some things that I absolutely adored. Some tiny moments like the wish lady confronting Meru with an elephant but she had made her peace with her foster family and it did not affect her was definitely a great moment. I would wholeheartedly recommend the series to anyone looking for a mind bendy graphic novel. It is not perfect, there are a lot of loose ends left and a lot of motivations left unanswered, and definitely some pacing issues with the story in general. But I still loved it.
Meru non è una ragazza spaventata. Meru ha poteri che non immaginava. Poteri di cui anche il potentissimo Henry Lime è a conoscenza, per lo meno a livello istintivo. In questo numero Meru capisce davvero chi è e cosa sa, è decisa a rivelare tutto, ma Henry non lo permetterà. Intanto gli immortali sulle tracce di Lime, messi momentaneamente fuori gioco, tornano alla carica. Mind Mgmt è fantastico.