A monster punk band takes a missing-person job and accidentally becomes the last hope of a city that hates monsters.
The Cavern Punks suck. They don’t play in time, they don’t play in tune, and they don’t play by the rules.
In a world not ready for different, a humanitarian shambling plant, a reptilian edgelord, a goat-faced pessimist, a stoic rock gollum, and a bubbly gelatinous sphere, are on tour plugging a new genre-bending sound: bardcore punk. They’ve been kicked out of clubs, ran out of town, and are on every monster hunter’s to do list across the realms.
So, when they reach the city of Bide, with a frarked wagon, no coin, and no real gig options, the Cavern Punks are forced to check out the job board of a local tavern. The job? Find the Lord Mayor’s missing daughter. But all is not well in the city of Bide. A foreboding icy darkness is creeping in, folk are going missing, and the locals are suspicious of anything or anyone different. A case like this calls for aptitude, sensitivity, and steadfast diplomacy.
M F Alfrey has always been fascinated by creatures – especially the strange and the overlooked, from peculiar dinosaurs to bizarre insects. A lifelong love of wildlife and monsters had him dreaming of a career in special creature FX, but with no clear path at the time, he turned to art. Eventually, that passion evolved into writing, where he now brings his own monsters to life on the page. From the horrific to the inexplicable, his creatures are more than just threats – they’re the wildlife of his worlds, serving as antagonists, protagonists, or mirrors of humanity in all its beauty and brutality.