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Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
Install the iPhone OS SDK and get started using XCode
Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
Take advantage of iPhone OS patterns such as datasources and delegates
Preview your applications in the Simulator
Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
Work with the iPhone's camera, GPS, and accelerometer
Optimize, test, and distribute your application
About the Authors
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).
Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.
388 pages, Paperback
First published October 15, 2009