The more extraordinary the magic, the more extraordinary the price, and a spell to find true love is the most extraordinary of all.
Dalin spends his evenings guiding lovers on his gondola through the canal streets of Tavenport, and his nights painting alone and wishing he could be one of them. Drawn to his longing, a faerie promises to teach him the spell that will find and bring him his true love. When the woman of his dreams is pulled from another world, no magic in life can guarantee a happily ever after.
---
Welcome to Ahmbren! Inside these pages, you will find a world of enchantment, passion, romance, and danger. There are many shades and facets to the world, from high fantasy to steam-age adventure.
If this is your first look into the world of Ahmbren, welcome! If you like what you find and want more in this world, the first book is Myth and Incarnation, a high fantasy about dragons and avatars coming to terms with their destinies. The second book, When Dragons Die, is proto-steampunk and sets up the world for future tales in a magical Age of Reason. When Dragons Die is published in three volumes: Lightfall, Covenant, and The Tides of Artalon.
If this is not your first time walking the fields of Ahmbren, welcome back! The following story takes place after the events of When Dragons Die, and is part of an intended series of shorter tales leading up to the next set of Ahmbren novels.
I hope you enjoy this tale from The Ahmbren Chronicles. May you always find magic in story!
K. Scott Lewis was born in California to Navy parents, and then moved all over the place such that when asked as an adult, "Where are you from?", he shrugs and says, "the U.S." He graduated from Rose-Hulman Institute of Technology with a B.S. in Computer Science and then entered the Air Force to do somewhat computer-sciencey types of things and continue the habit of moving every few years. His personal interests took him into comparative religion, philosophy, and world mythology when he wasn't reading science-fiction or fantasy for entertainment. Tolkien's appendices and maps inspired him to world-craft as a hobby, which later grew into writing as a past-time while deployed. When he's not writing, he's composing music on piano and electric guitar, which he sees as another means of evoking stories.