As this book is all about the history of home computing, I've written this review on a real home computer - a Spectrum +2, running Tasword, transferred onto a PC using an SD card interface and the Spectaculator Spectrum emulator.
***
I lived through the home computer boom, so it's a period of societal change and technical advance I was part of, and remember fondly, so this book looked interesting. I'm very glad I gave it a go - it's an engaging and comprehensive look at the rise and fall of the "home computer" as a distinct product, and the legacy it left behind. It's written from a British perspective, so naturally there's a lot in here about Sinclair and Acorn, the two big home computer manufacturers in early eighties Britain.
Although much of the story within the book was familiar to me already, because I lived through it, and have been a keen member of the retro-computing scene in recent years, the author provides useful background and analysis, and the book brings together many strands of the home computing story in a comprehensive and accessible way. The author starts off with describing how the British computer industry was born during and after the Second World War, moving on to computing gradually becoming more commonplace, but the story really picks up with the birth of computers squarely aimed at home and small business users. He describes the "1977 trinity" of the Apple II, TRS-80 and Commodore PET that launched a boom in America, but these machines failed to really take off in the UK because they were too expensive for most people to afford. Enter Sinclair, with the MK14, ZX80 and later machines, which made home computers accessible to all.
What I like about this book is the analysis of how computers established themselves in the home, and what people did with them. Early home computers were meant to introduce people to new technology, teach them to program and act as an educational aid - this was certainly my own experience when I got a ZX81 in 1983. Despite supposedly being able to do useful things in the home, I don't think many of us managed that! By the time I acquired a Spectrum +2 in 1987, things had changed rather a lot, and by then most people had given up pretending home computers actually had serious uses - by then, surviving 8-bit machines were cheap gaming platforms, facing an onslaught from consoles, PCs and 16-bit machines. Later, "home computers" as a distinct category died out completely, and the author examines how this came about.
He suggests that ultimately they were too limited to carry on being useful, as most people exhausted their possibilities too quickly. Budget home computers couldn't really do much besides game playing without expensive add-ons, and that certainly mirrored my own experience. I remember seeing an advert for an address book program for the ZX81. Loading tapes on this machine was an unreliable nightmare, and the program could only store fifty addresses - given the time it would take to type them in, the five minutes it would take to save them on tape, and the same time required to load them back in (with no guarantee it would work) every time you wanted to use them, you'd be better off writing them down on a piece of paper. I was hugely excited to get my Spectrum for my 13th birthday in 1987, but by then just about everyone had given up pretending it was a "real" computer, and rather disappointingly I had to concede I was only really going to play games on it. That said, I did write a database program on it for my Computer Studies GCSE in 1990, so that can't be bad...and right now I'm using it for this (more on that later).
The author covers the development of gaming quite comprehensively, but I found another chapter much more interesting - it covered a couple of things that were technological triumphs, but failures in other ways. The first was Prestel, the UK's attempt at developing an online service - devised by the Post Office in the seventies, it was originally intended for specially equipped TVs, but ended up being used by a lot of home computer owners. Although it had a dedicated user base and met with considerable enthusiasm, take up was very low and it ended up dying a death in the early nineties, leaving an online void until the Internet took off later in the decade. Users never amounted to more than tens of thousands, but the community was vibrant and active. Sadly, practically none of the material, besides a few printouts, has survived, and this led the author to discuss a classic case study in digital obsolescence - the BBC Domesday Project. This was a survey of life in Britain to celebrate the 900th anniversary of the original Domesday Book, and involved local people gathering info and photos of their communities, encoded on two laser discs that could be accessed using players controlled by BBC Micros. I remember my primary school taking part in the gathering of information for the project, and a few years later my secondary school borrowed one of the terminals and I was amazed by how cool the interactive experience was - that sort of thing was way ahead of its time. Unfortunately, the hybrid analogue/digital data format and need for specialist hardware makes the material very hard to access now, although some of it has been put online. This chapter showed what you could do with eighties technology, but that often it was really pushing the limits of what was possible, and the true information revolution had to await better technology.
After describing how the IBM PC became a widespread and popular machine, after initially being a rather dull and expensive business tool, and the computer became more of a content access device than a creative tool, the author describes how home computing of a sort made a comeback with the Raspberry PI, a machine seeking to recreate the heady experimental days of the early 80s. Healso describes the powerful nostalgia that has led to the interest in using and preserving old machines. I sold my Spectrum back in about 1990, after I got a bit bored with it, and then didn't own a computer again until I bought a PC in 1996, but I now own a Spectrum +2 I bought on eBay. It's been freshly serviced and produces an amazing picture on a modern TV, and with the use of an SD card interface, I don't have to muck about with tapes any more. Extra hardware I could never afford when I was a kid is now cheap and easy to find, and just about every software title ever released is freely downloadable online, making these machines easier and more fun than ever. I can now actually do all those fun and useful things I never managed when I was a kid!
As you can see, this book has taken me on a highly enjoyable and nostalgic journey, and has helped me understand a lot about how and why things developed the way they did. Well-written with lots of useful notes and references, it's accessible, informative and a great starting point for further study.