Halo: Combat Evolved, the video game version of this book, is easily worthy of 5 stars. However, its novelization, Halo: The Flood, is the definition of a 3 star book. I don't hate the book; I don't love the book; I'm left in the middle thinking the book was okay overall. It had its moments, for sure, but it also had its share of problems. Being as how this was a novelization of my favorite video game of all time, I expected a lot more out of it. Although I wasn't wholly disappointed, I wasn't totally impressed either.
The book shifts between four perspectives that build upon a grander narrative. The first perspective follows the Master Chief and Cortana, his A.I. companion, as they venture across Halo to complete a litany of missions and objectives. These scenes were taken straight from the video game, Halo: Combat Evolved, and were rarely altered for the book. The only times the Chief's story changed was when it intertwined with the other side stories being told in the book, which weren't included in the video game. Also, I noticed that many of the lines from the game were altered slightly for no apparent reason. The changes were minor enough to not affect the story, but also noticeable enough to peeve me, as I know virtually every line of the video game verbatim and felt the need to recite the lines properly in my head during my read through just to atone for these pointless changes. On the plus side, we were treated to additional dialogue between the Master Chief and Cortana which helped to flesh out our protagonists in a way the video game was not able to accomplish. Although this was the main story in the book, I found it to be a bit dry at times, especially as it concerned the battle sequences. There are only so many ways one can describe a gun being fired or an enemy being killed before it gets really old. The lengths taken to describe these moments went way too far, and they detracted from an otherwise strong story.
The second perspective followed Captain Keyes and his crew after evacuating the downed ship, the Pillar of Autumn. These parts were some of the most interesting to read for a few reasons. For one, I think Captain Keyes is a great character, and he is written very well in this book. Following him was also a new experience for me because the video game only extended so far as to include him in three levels out of ten, therefore he was seldom involved in the major happenings of the game. In Halo: The Flood, we get a much more in-depth account as to what happens to Captain Keyes after landing on Halo. Apart from the Master Chief and Cortana, I found Captain Keyes to be the best character in the book and was disappointed to find that more of the book was not dedicated to his storyline.
The third perspective, the worst of the four, followed a group of surviving ODST soldiers after abandoning the Pillar of Autumn. The bulk of their story took place on a makeshift base called Alpha Base and entailed very little in the way of meaningful story. They take their interim base from the Covenant early on, hold the position down for 90% of the time, and complete one reconnaissance mission to their downed ship close to the end of the novel. They don't do much, and whenever something big happens with them, it ends up being a very long, overly drawn out, poorly written battle sequence that I recommend glossing over lest you wish to be bored to tears. When this particular side story came to a whimpering end, I was relieved beyond belief that they wouldn't be returning in the next installment of the Halo book series.
The last and most unique perspective of the novel followed a commando Elite name Zuka 'Zamamee and his Grunt companion Yayap. 'Zamamee is nearly killed by the Master Chief at one point in the story and is rescued by Yayap. Given a new lease on life, 'Zamamee is assigned to track down his assailant and take him down. As you could probably guess, this plan does not go too well for him, but it was still fun to read a Halo story from the Covenant's perspective. Despite this story not amounting to much, it was interesting to read because of the insight given into the hierarchy and operations of the Covenant side of the war. These parts were pretty bare at times, however, so I hope future Halo novels take more time to tell the Covenant's side of the story.
The persisting problem of the book is that it attempts to novelize a sci-fi shooter that was scarce on story from the start. The video game did a well enough job conveying its simplistic story without all the extraneous material. The author tried to artificially imbue more substance into the main story with the addition of side plots and new characters, but it just felt out of place to me. Truth be told, Halo: The Flood was an unnecessary read in the grand scheme of the Halo series and is better substituted with a playthrough of Halo: Combat Evolved. You will get the same general story out of the game as from the book, but you will no doubt have more fun playing the game. Yet, its flaws notwithstanding, I still managed to enjoy reading Halo: The Flood to some degree – but that's just a testament to my love for Halo. If you do not have a similar passion for the series, then I fear you may not be as lenient towards this book as I managed to be.