This volume is as mixed a bag as the team itself. It has some of the best characterization in the entire series (particularly for Scandal and Bane), but also includes the worst story from the series' run. That's the last story, and you'll enjoy the first two far more, but once it ends you know whatever comes next will be better. You'll read this for the characters, and you'll love it for them. Hell, you'll buy the next book for them.
So Knockout is dead. DC editorial killed her off outside of Secret Six, an infuriating trend in DC and Marvel comics, and we open on Scandal mourning her lover. Simone makes the most of it by writing the team giving Scandal the worst pick-me-up possible: by hiring a stripper famously for cosplaying Knockout to be her girlfriend for a night. That's Secret Six in a nutshell: this quirky found-family finding inappropriate ways to deal with tragedy.
It's largely a volume about handling death. The first story follows a "Get Out of Hell Free" Card forged by the Devil himself, which has every costumed mercenary in America hunting for anyone who might be carrying it. The next story follows Batman's alleged death, and the humorous rivalry between Catman and Bane over who would be a better replacement for him. Both stories are full of action, but are about mercenaries growing weary of living in the gray zone, realizing they've got to grow up and do better. And then a bar fight breaks out, because it's funny to see Scandal beat up douche bags.
Bane has also randomly joined the team, and feels the best he's been since Knightfall introduced him, or at least since No Man's Land. Most writers don't grasp what makes him work. He's not a brute or a hulk, but a person psychologically scarred by growing up from birth in prison, who fetishizes order because it's always kept him alive.
He's also a recovering junkie from Venom, a drug that once gave him super strength. Inevitably the team is backed into a corner and he takes it again - but it's the fallout, and how the team cares for him in withdrawal, that shows how well Simone gets what makes him work.
Because it's Simone, Bane even gets to be funny - by trying to fix "Scandal" by daddying her.
The other character you have to meet is Jeanette. She's a banshee. Jeanette seemed like an excuse for artists to draw Victorian-style clothing in this otherwise modern setting, but now she gets phenomenal growth. What were tragic back stories for how she died becomes a rare depiction of PTSD: she's undead, but not over having died. There's one fight scene in particular that triggers her back to her own beheading, making it a character weakness much more sympathetic than early infodumps and flashbacks on her existence. Now she comes across as a vital reboot of DC's old Silver Banshee idea.
But we can't talk about this collection without examining the Prison Nation story. The Six are hired to serve as security on an island of slaves, which opens up a dozen conversations that are cut short. Can killers really look down on slavery? It's a great question that the series never has the guts to grapple with. People just change their minds and brawl. Wonder Woman randomly shows up; so does Grendel. We're informed that Grendel and Scandal are technically siblings, but we're informed a couple pages before the story ends. The team divides over the morality of psychologically torturing an Amazon, most of them seeming to takes sides for no reason. It just feels like a setup for backstabbing and twists. Nothing feels earned, and only one thing about the status quo changes. It's a story that probably needed to be twice as long, and that needed to be more honest with how its characters engaged in its themes. It's the first time that the Secret Six formula breaks.
That formula in the very next story, though. Which is why I'm pre-ordering Volume 3.