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Qerth Apprentice Level Rules

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Looking for fantasy gaming with a sense of panache? Or do you just want to slay the evil Panache and loot its corpse? Welcome to Qerth, (rhymes with "worth") where you can have your panache and slay it, too! Qerth is a magical place full of mysterious creatures, ancient wizards, haughty elves, surly dwarves, dimwitted soldiers, sneaky pickpockets, and humble cheese makers. You and your friends will take the part of a roving band of adventurers who kill things and take their stuff. This isn't simple armed robbery, but rather Grand, Epic Adventure! Boldly foray into the unknown with your trusty blade and your hearty comrades. A whole world of wonder is yours for the slaying and looting!

The Qerth Apprentice Level Rules book introduces players to the Qerth setting, explains the intricate mechanics of Qerth, and gives rules for character Ranks 1-3. This book focuses on dungeon adventures, because they are the center of Qerth's economy and culture. You will need QAGS Second Edition (or the QAGS Qik Start rules, included in the PDF) and several handfuls of dice to play Qerth.

Qerth is recommended for mature readers.

144 pages, Paperback

First published July 31, 2007

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About the author

Steve Johnson

31 books6 followers
Steve Johnson is the co-creator of the QAGS Second Edition role-playing game system and the ENnie-award-winning Hobomancer RPG setting and author of Obscure Early Bluesmen Who Never Existed as well as numerous RPG sourcebooks from Hex Games. He blogs about gaming at The Death Cookie and about other things at Goat Head Gumbo.

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