IF THEN succeeds brilliantly in what might seem a near-impossible task: it is a novel of ideas, wrapped in an action film, inside a science fictional alt-reality; an adrenaline-pumping adventure that also forces you to stop and think.
IF starts nearby (conceptually) with algorithms running smart towns, AI running factories staffed with robots, and hapless citizens attempting to keep calm and carry on while the gods of quantification take over their working lives, relationships and even identities—it's the marketing paradise dreamed of by Google, Facebook, and digital evangelists everywhere. Except that , curiously, it isn't. A marketing paradise, that is. The multi-tentacled forces of marketing, so prominent in de Abaitua's The Red Men, have here been subsumed into something more uncanny.
But if the AI isn't after heightened brand awareness, if productivity is not in service to consumerism and growth, then what is it after? What are the algorithms for? And why have the factories started producing robot soldiers?
Sure enough, a robot soldier escapes and starts wandering the edges of the smart town, where his presence upsets the algorithm. In attempting to remedy the breach, James, the town's bailiff, coaxes the robot to a place known only as The Institute, which is nominally in charge of developing and improving the algorithm, but is actually in kind of a mess. Part-robots and wetware psych experiments lurch around like inmates in a pre-Prozac insane asylum, bodily fluids and half-eaten lunches rot in corners, and the doctors aren't doing so well either. Instead of depositing his charge into custody and smoothing over the discrepancies in the everyday flow, the bailiff is instructed to take the robot back with him—whereupon the seams of the smart town, already straining, burst apart.
The problem is that the seams are not just issues in urban planning. Like the Panopticon, the power structure of the town is internalized by its occupants, with all the features and limitations that may entail. People behave in alternately autistic and violent ways to each other (all sanctioned by the algorithm), and are haunted by the memory that their near-past (our present) of hypercapitalism hadn't exactly brought out the best in anyone either. In an inverted relationship to history and landscape, archaic rituals are revived and technologized, while people have dispensed with Big Brother because they tell themselves what to think and feel all the time. As unsettling and believable as any Gibson-esque or Ballardian cyber-dystopia, IF creeps under the skin of the present day, questioning the nice ordinary things we'd like to not worry about, smartphones, Starbucks, the craft economy, the internet...
Meanwhile, the robot is growing more human. He doesn't talk much, he doesn't really interact, but the town senses him morphing into something perhaps more organic than they are, they who are nominally, "actually" alive. At least, that is, until the sounds of artillery and warfare waft in on the breeze, as new trenches are dug, and the war inches closer.
What war? World War I of course. With robot reenactors. Leading them, and us, unavoidably, into THEN.
Drafted into the ranks, along with the robot, who now has a name, James and Hector join an ambulance brigade, fulfilling Hector's oft-repeated Quaker vow to serve but not fight. The part of the war they are reenacting is Gallipoli, part of Churchill's disastrous Dardanelles campaign, that well-documented algorithm of futility. James and Hector are dropped into the scene with all the abruptness of the new recruit: under fire, in confusion and noise, and woefully underprepared for anything they encounter. Bit by bit, they adapt, rescue some people, immerse. And as they do, the focus of THEN shifts more and more to Hector. Here de Abaitua pulls off another master-stroke: the character who was the least sympathetic, literally the least human, in IF, becomes the object of our passionate sympathy by the middle of THEN. With James, ok—we've been invested in him as the protagonist, but he's done some reprehensible things, and is a more or less unreliable narrator—if a shell landed on him, it wouldn't be the end of the book. But Hector! Hector has become indispensible. You realize this suddenly, in the middle of the combat-fueled rush that powers the second half of the book. Without losing track of the ideas raised in IF, THEN becomes a war thriller, impossible to put down until you've seen just how this one thing works out, then the next thing, and the next...with a start you realize you've been holding your breath.
And THEN things get weird. With a series of deft Escher-esque twists, de Abaitua brings the two halves together, into an open weave of history, dread, imagination, and "what-IFs".
Does the battle get resolved? Does the town survive? What happens to Hector, and to James? Was the algorithm right? What does it all mean, for them, and for us? In researching the book, de Abaitua has delved deep into some lesser-known history, events and people that would not seem out of place in an alt-reality thriller, as here, but whose activities may especially resonate for us now. A possible key to the enigma glints into view, appropriately enough, right at the very end; in fact after the end, in the Author's Note (which is really the final chapter), when de Abaitua reports an alt-reality imagined by one of the original architects of the War: a regret and a hope wrapped in an afterthought, inside a room from which that future never emerged.
IF it is not too late, THEN we might consider whether it could.
Finally, although IF THEN is the second of a trilogy of works by de Abaitua that began with The Red Men and ends with the forthcoming The Destructives, it can be read independently. The Red Men is brilliant: funny and fascinating, and I highly recommend reading that too; when The Destructives comes out I'm going to re-read the entire trilogy. But IF THEN is strong enough to stand alone.