It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.
The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets. When they look down, they see humanity. They see a power that could change everything. They see mortals organizing into universities and empires.
In the mortal world of 1242, power shifted at the rate an army marched. For the undead, power shifts faster than a fire overtakes a haven. To the Damned, power flows as fast as blood from an ancient heart.
Vampire 20th Anniversary Edition: The Dark Ages is a storytelling game of horrific power.
Featuring 13 clans and 19 bloodlines, this volume spans the Dark Medieval World. Contains full rules for play, inspired by Vampire: The Masquerade Twentieth Anniversary Edition. Features new and updated player options, including a brutal new system for Koldunic Sorcery.
Simple, yet exquisitely written with striking artwork, font, and quotes (World of Darkness source material infected me with a passion for quotes); this shows the reader how to take vampires in the World of Darkness back to its Dark Ages; create characters and craft chronicles for that time period. It’s also full of helpful hints on storytelling in general. This particular sourcebook was an arresting read; sparking ideas and inspiring a number of endeavors. It was a delight to read, bringing on many a delicious shiver as I explored its pages.
Definitive edition of the best classic World of Darkness setting by far. Fundamentally, Vampire: the Dark Ages makes way more sense than the modern-era Masquerade, and has much less metaplot burden weighing it down at that. Full review: https://refereeingandreflection.wordp...