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3ds Max 2008: A Comprehensive Guide

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3ds Max 2008: A Comprehensive Guide textbook covers the new and salient features of Autodesk 3ds Max 2008. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. As a comprehensive textbook, it aims at harnessing the power of Autodesk 3ds Max for the use of animators and designers. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2008 and then gradually progresses to cover the advanced 3D models and animations. This textbook covers all the tools, options, and their applications of 3ds Max 2008 to create the real world objects. Each concept has been thoroughly explained through text, practical examples, tutorials, and exercises. The book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, this textbook takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and detailed exercises. Written with the tutorial point of view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace. Salient Features of the Textbook

816 pages, Paperback

First published January 1, 2008

9 people want to read

About the author

Sham Tickoo

536 books22 followers
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Calumet.

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Profile Image for Iloivar.
18 reviews3 followers
May 15, 2009
This book is a bit irritating. New buttons and menus are referenced by their fancy titles (e.g. the "Toggle Auto Key Mode Button") without explanation, and not knowing why I'm doing the tutorial steps until after I have done them makes it hard to remember how to repeat something later. There are also numerous errors in the text. I would be quite lost without the substantial supplementary material that is being provided by my professor.
On the upside, the tutorials dive right into creating objects and animations that feel like complete projects and give a good idea of the range of available tools, rather than pointless exercises that explore one tool at a time.
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