I am writing this in English so the review is available to everyone, but the book itself is in Norwegian.
Why you should read (without spoilers)
This book is both a role playing game and setting as well as a history compilation for Norway in the period surrounding the year 1800, which is also the year the setting starts off from.
The book describes a world where the average peasant knows the myths and fairytales, and learning and rational thinking is the domain of the church and especially the priests, who after all are the only members of society with any education to speak of.
The peasants know to fear the wild places where the trolls and fey folk live, and to be aware if the neighbourhood witch has made a pact with the devil. If the old crown next door is a good witch then you may want to have good neighbourly relations if you want access to healing.
The book itself has truly beautiful artwork, mostly from the later part of the 19th century. Because this artwork now is in the public domain, only the best of the best has been chosen and it gives the book the correct flavour.
It is a brilliant and easy system that lends itself well to the storytelling flavour of this RPG.
------------Stop-------------- Continued with spoilers (Game Masters Eyes Only)
Of Course all the monsters are real. You can barely walk around a boulder witholt spotting the tail of a troll disappearing into the woods, and cranky old crones have a good chance of getting back at you with magic if you treat them poorly. Half the fun is ofcourse making the players guess, sometimes an old cranky woman is just a cranky old woman, sometimes not.
The game presumes a story driven style of play. If you want to hack goblins by the thousands this is not for you. If you prefer to tell a story together with your players then this absolutely is, and the book gives lots of advice on how to achieve this.
You get a good overview of the most common magical creatures and their abilities, as well as lots of background and ideas.
The game introduces four types of magic: Devine (Christian) Devil worship Shamanism (Sami magic) Folk magic