Discover how three of Azeroth's greatest champions forged their first alliance, in the official graphic prequel to the Warcaft movie from Legendary, Universal Pictures and Blizzard Entertainment. In a fantasy action epic set decades before the film, the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes the kind of heroes Azeroth will need in its darkest hour.
This is a fun prequel graphic novel to the Duncan Jones Warcraft film. I really enjoyed the film. So, learning about the back stories of the film version of the characters Anduin, Medihv, and Llane was interesting. The story from the film and the lore from the video game are similar but quite different in spots; the same goes for the visual design of this graphic novel. It doesn't look quite the same as the video games but it evokes the games with bright colors, rendering of architecture (like pubs), arms and armor, and more. The trolls were an interesting feature in this story. They look almost exactly like the video game trolls but apparently, according to the back matter, they are based on film concept art for trolls scenes that were never shot. The back story of Medihv is the most different than the game lore. The Council of Tirisfal is not mentioned. Awgynn (Medihv's mother) is not mentioned. Sargeras, who corrupts Medihv, is not mentioned. Medihv's encounter with Fel magic is very different in the video game lore. In this narrative Fel magic is merely forbidden lore. Overall: entertaining, great to look at, and escapist.
Для продвижения одной из франшиз студия Blizzard сняла фильм и выпустила ряд материалов, в том числе и графическую новеллу, которая должна смягчить столкновение с обилием персонажей и истории киноверсии вселенной. К сожалению, многое здесь не так. Хотят оставить якорей для отсылок, но натягивают формат новеллы на сценарный каркас фильма. Хотят познакомить с приключениями принца Лейна, капитана Лотара, хранителя Медива, но выходят катастрофически плоские персонажи одинаковой рисовки. Хотят рассказать о богатом мире, но теряют глубину повествования. У фанатов лояльность к компании колоссальная, и им всегда приятно прикоснуться ко вселенной ещё раз, но такой халтурной непродуманной работой не вовлечь человека, незнакомого с франшизой.
The comic where Llane Wrynn is a prime candidate for a Darwin-award, closely followed by Medivh, to be honest. Let's play with the fel, what could possibly go wrong, right? Right. If that's the lore they've established for movie-Medivh's corruption by the fel, then my sweet little Guardian, you had it coming.
Compared to it's sister prequel book Warcraft: Durotan by Christie Golden, this one falls very flat. As flat as a pancake. That's been stepped on. Repeatedly.
The characters, while I was very interested to see them, just as I was to see Durotan, do not hold themselves well, arguably if at all. They are all blank with the vague scent of character development they deserved, that could only be said to have come from the constant foreshadowing each of them was forced with. The foreshadowing is unbearable. None of these men (and woman) have anything to bring to the table except for their own GIGANTIC Easter eggs for those who have, or even haven't, seen the movie. You'd have to be blind to not understand their fates if you were using this as your first dip into Warcraft.
Medivh is the only character of interest for the book, as his choices (and lack of blatant statements) do make for an interesting read. Accompanied with the knowledge of his end fate, it makes you feel for his character. Llane does nothing new then what you'd expect, with, you know, stare you down and look you dead in the eye foreshadowing, and Anduin, well his only addition to the book is the line "... with a baby on the way". Just another young, underprepared parent with nothing but complaints about loosing his freedom, freedom, vast sexual appetite for non-monogamic activities and freedom of fun. Taria is just your standard, 21st Century 'independent black woman who don't need no man' with the sole contribution about her strength and ability in the face of danger, that is actually, a complete contrast to the character of the movie.
The World Building however, adds to the story! The world of Warcraft is lucky in that it's so deep and rich with mythos that with the use of various names, any story will fit right in. The trolls were the most interesting part of the story, and although they add nothing to the overall plot with the bigger threat of Orcs coming in ten or twenty years, I would love to know more. Where did they come from? How did they learn of Fel? How did Vol’jin become leader of the Trolls, then leader of the Horde? Were the two Troll Kings in this story his ancestors? What were their names in the first place? (Note: I believe they should have been Trolley & Trollton respectively). Unfortunately, the writer was gifted this vast well of information and history, but when choosing what would make the ‘bonds of brotherhood’, he scarcely scraped the cream off of the top of the milk urn. The Trolls are given remedial vocabulary and none of the important ones even have names considering the story is in a third person narrative.
The cartoon style also draws upon more complaints. It took six people just to draw this? None of the humans have any style to differentiate themselves from one another, including the main cast. Medivh, Llane and Anduin, honestly, look like triplets most of the time, and if it wasn’t for the occasional time they were in different uniforms, I would have just given up on trying to tell who was who. On this note, as this is a movie prequel, none of them represented their movie counterparts well either, Taria especially couldn’t have been driven further from her roots. It was just disappointing to see so many names of note on a poor product. The cover was beautiful though, not that it has anything to do with the story. Firstly, why was Garona on it?
Overall, it just doesn’t hold a candle to the other book, or even its movie. By itself with some more work added to it, it would have been passible, but as I read the Christie Golden prequel first I was just severely let down. I really was excited for it too. Give this a miss. If you want more knowledge into Warcraft and/or their first movie try any of their other books first, this book won’t add anything you couldn’t pick up for yourself.
Warcraft komiksy mají jeden problém. Dá se sice nad jejich nádherným vizuálním zpracováním intenzivně onanovat, ale scénáristicky prostě nudí. Nevím, jestli je to tím, že útržky loru vytržené z kontextu působí jako vyprávěníčko o ničem, ale tuhle bitvu teda Aliance prohrála. Trolové tu navíc působí jako banda retardů, která není schopna dohromady dát jedinout gramaticky správnou větu, což se ještě hezky snoubí s faktem, že všichni vypadají stejně. Rozumím, za kterou frakci asi tvůrci hrají, ale nemuseli to dávat tak okatě najevo. Jo, počkat, oni ti lidi jsou taky všichni stejní, někdo četl moc Walking Dead.
Jinak přešlapy v překlady a podivnosti s dialozích je už škoda komentovat. Blizzard pls.
Warcraft: Bonds of Brotherhood was at best a muse; in other words, the story was rushed, the art changed too much for such a small graphic novel and even when it showed promise in the beginning, the book went flat. I would rate it a 2/10 only because it fills in the blanks that the movie did not offer. I do enjoy the stories I have heard about Warcraft, but frankly the fans explain more about the storyline.
Should you read it? Yes. Why? It explains the Warcraft movie, in the must needed detail the movie lacked, and will be useful if you enjoyed the film.
However a rushed graphic novel just looks messy, like a poorly painted nail polish job you paid your hard earn money for. Gross.
Warcraft, you have a history of actually doing great things in your games as well as your graphic novels. Why this? Is there a reason you rushed everything? Was it for the fans? Do you hate your fans? Seriously. Peel that poorly nail polish job off and start again.
Whereas the Durotan novel served as a prequel to the movie from the Orc side, this graphic novel serves as a prequel from the Human side. We are introduced to three very important characters in Warcraft lore; Medivh the Guardian, Prince Llane, and Anduin Lothar. The story here chronicles how Prince Llane becomes King of Stormwind, and gives you some backstory on Medivh. There is nothing here that is particularly great, but everything is serviceable. It tells the story clearly, and the art isn't bad. Everything is just over very quickly and overall it doesn't seem particularly necessary.
As a fan of these kinds of prequel offerings (like the comic Legendary published for Pacific Rim) I like how it offers an extra layer, no matter how small and thinly plotted, that allows breathing room for the imagination, and also for a couple of kick-ass sequences and throw-backs to the videogames's covers and other nice touches. I think it was done with care, and I cannot say I regret any of the thirty or so minutes that it took me to read it. After that I, and this I recommend to you, my fellow book-dragon, quite enjoyed detailing the artwork. Orc high-five, mates.
Completely superfluous to the greater story of Warcraft. A bromance with nothing of interest that degrades the troll race and retcons (or flat out ignores) established lore.
Es entretenida, me gustó el dibujo, pero es medio X, no me animó a buscar más de ó sobre los personajes, algunas cosas, simplemente pasan y ya... sí ya andas metido en Warcraft, está bueno, si no, no. reo que sea buena introducción, mejor ve la película.
I wasn't expecting a comic book. I read the Horde prequel and it was a novel. I like that they changed it up. Enjoyed the story and i wanted more on Mediv, but hey. More content to flush out I guess.