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İmgeler Nasıl Düşünür?

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İmgeler Nasıl Düşünür'ü, yazarın görsel teknolojilerle son birkaç yolda yaşanan gelişmeleri ele aldığı, Türkçe basım için yazdığı önsözüyle yayımlıyoruz. Sadece tasarım, sinema gibi görsel bilgi işleyen alanlarda çalışan veya öğrenim görenlerin değil, özellikle televizyon ve bilgisayarlarından durmadan maruz kaldığı imge bombardımanını anlamlandırmak ve alternatif biçimlerde kullanmak isteyen herkesin mutlaka okuması gereken bir kitap.

295 pages, Paperback

First published March 22, 2004

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About the author

Ron Burnett

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Displaying 1 - 4 of 4 reviews
Profile Image for Aimée.
16 reviews6 followers
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June 16, 2012
The interaction of images with human imagination, human communication, and human culture influences behavior so profoundly that the metaphor of ‘thinking images’ might not be too far off. Burnett employs Latour and a host of others to argue that images have agency within the hybrid space of digital environments (a third space which is neither total reality nor total fantasy). Burnett argues that brain scans, the Internet, Virtual Reality, robotics, and computer games all use digital images which interact with individuals and cultures in ways that can potentially change the actors. As Burnett claims: “It is not so much the case that images per se are thinking as it is the case that intelligence is no longer solely the domain of sentient beings.” Burnett raises the question that viewers play a part in the creation of the images through the choices they are offered — yet who has the agency here? It’s not entirely the user, but it’s not entirely the technology either.

There are tensions among gamers and creators, and an increasing desire among users to control more fully every aspect of the games they play. An entire subculture has arisen devoted to transforming the look and feel of computer games through “hacking” and “patching” in order to overcome the organization of the game as well as the coding (Burnett 186). Burnett questions the aesthetic choices made about the interfaces that both separate and invite users into digital worlds. “When players talk about the look of a program, in this case a game, what are they talking about? It would be useful to develop some taxonomies of the “look” of digital games as well as digital environments (Burnett 189). By the way, who has done good research on video games and aesthetics?
Profile Image for Funda Guzer.
259 reviews
August 3, 2024
İmgeler üzerine yazılmış iyi kitaplardan birisi . Sanal gerçeklikle birleştiriyor .
Profile Image for Tara Brabazon.
Author 43 books541 followers
March 9, 2011
A provocative book with a provocative title, How Images Think probes the intentionality of images. It offers insight into screen environments, with attention to the multiple layers of mediation. For an upper undergraduate market, this is a fine book an the title and argument offers considered arguments for postgraduates to consider.
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