Dublin: Walk. Solve. Taste.: A Pocket Quest Book: 9 Walking Routes, 170+ Challenges and the Stories Behind the City. Explore the city through interactive walking tours and scavenger hunts.
This pocket-sized quest book turns the city into a game for two. Nine walking routes take you from the Viking “black pool” that gave Dublin its name to the scholars of Trinity and the buskers of Grafton Street, from the colored doors of Georgian Dublin to the street where the Easter Rising began, from the bridges and ships of the Liffey to the theaters and newspaper offices of literary Dublin, from the Liberties to Kilmainham Gaol and the wide green spaces of Phoenix Park, plus a bonus trip by DART to the fishing harbor and cliffs of Howth.
At every stop you’ll find challenges that make you look at the inscriptions to decode, details to spot, Dublin slang to learn (and what a Dubliner really means by “grand”), and head-to-head duels where only the winner scores. Then come the the street where Handel’s Messiah was first performed, the brewery lease signed for nine thousand years, the famine ship that never lost a passenger, the yacht that slipped into Howth with 900 rifles in 1914, the king who left his footprints in a pier, and the poet who asked to be remembered with a bench by the canal.
Inside you’ll
9 walking routes with detailed street maps, distances, timings and effort levels 170+ challenges for two players (or teams): Look Closer, Riddles, Speak Dublin, Head-to-Head, Snap It and more A secret code on every route, and nine golden letters that spell one final secret True stories and “Did You Know?” facts at every stop, with legends clearly marked as legends Taste breaks: fish and chips from a century-old chipper, tea and a bun on Grafton Street, an Irish coffee in a pub that traces its license to 1782, Irish stew in a pub rebuilt after 1916, fruit from the Moore Street stalls, tea in Phoenix Park and fish and chips on Howth harbor Free to play: every route works from the streets, squares, parks and free museums Speak Like a Dubliner (with a little Irish), quest etiquette, score sheets and space for your own notes
No app, no battery, no Wi-Fi. Just this book, a pen and comfortable shoes. Every challenge was checked against written sources and photographs, and every one has a “Stuck?” clue.
Perfect for couples, friends and curious travelers who want more than a checklist, and a souvenir you’ll actually want to keep.