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Unity 2D Game Development

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Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas

About This BookBuild a complete and exciting 2D Tower Defense game from scratch.Understand and learn to perform each phase of the game development pipelineWork through homework and exercises to improve your skills and take them to the next levelWho This Book Is ForIf you're looking forward to get started with 2D game development, whether you're a newcomer to this world, or progressed from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.

What You Will LearnImport and set up assets for 2D game developmentDesign and implement dynamic and responsive User InterfacesCreate and handle complex animation systemsUnlock the full potential of the physics engineImplement Artificial Intelligence algorithms to give intelligence to your NPCsScript gameplay and bring your ideas to lifeIn DetailWant to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing on the embedded tools needed to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, and learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.

Each chapter in this book is structured to give you full understanding of a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.

This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition to this, each of these parts is centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people, you'll not only develop your skills but also build up your network.

Style and approachThis is a fun step-by-step approach to the whole pipeline of 2D game development in Unity, explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both the basics and more advanced features of Unity. By doing this, this book provides you with a solid grasp of each of the topics. By engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you can challenge yourself and apply what you've learnt in a variety of ways. Once you've finished reading this book, you'll be well on your way to developing games from start to finish!

Table of ContentsA Flat World in UnityBaking Cupcake TowersCommunicating with the Player - the User InterfaceNo Longer Alone - Sweet-Toothed Pandas StrikeThe Secret Ingredient is a Dash of PhysicsThrough a Sea of Sprinkles - Navigation

478 pages, Kindle Edition

First published January 5, 2016

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