So I recently got back into RPGs (role-playing games). I used to play RPGs (Dungeons and Dragons, specifically) with a friend when I was a little kid, and then again when I was in junior high. In High School, I realized they weren't cool, and I contemporaneously discovered girls (without girls discovering me), so RPGs receded to the back of my book shelves, along with books in general. But I never gave up my love for RPGs.
I love storytelling, love making up stories on the spot, and love interactive storytelling. And that's what RPGs are all about.
So this book, To Go, isn't really a novel - it's more of a recipe for a novel. It's an adventure outline. It's a story without any protagonists - or an outline of a story where YOU add the protagonists. It's an unintentional post-modern solution for making a novel, but oddly, no avant-garde writer that I know of has used this model, which is a shame and a pox on our contemporary writers.
So To Go is a magic-filled, bat-shit crazy, action-movie version of a road-trip story. Think Fear and Loathing in Las Vegas but in a world where people use porn, TV watching, and self-cutting to make magic. Not only does magic exist, but there's a group of magic-obsessed (or "magick" with a "k") kids (and some adults) who are idealistic obsessives who want to create a "magical renaissance." And the way they're going to do that? By dumping magical "charges" into Happy Meals. So for the last many years, they've been doing just that. If you get one of these Super Happy Meals, you'll most likely simply have a low grade trip and see transient shamrocks float out of your shake, or have visions of sentient corn and coca plants with your Coke. Their one great accomplishment was on Jan. 1st, 2001, when these magical anarchist-kids managed to direct that magic to make sure that 2001 was a safe and happy new year. They missed 9/11, of course, but they still dump these charge. And all that magic has been accumulating along the highway where those charge have been floating.
If that sounds silly - well, it is, but it's a fun conceit.
So the intersecting lines of our interstate highways are now forming a kundalini across the U.S. A massive magical charge is going to go from LA to NYC, and the U.S. might magically awaken. All of that depends on you, the reader/player.
Again, this is just an outline. It tells you roughly what could happen. It gives you descriptions of places (a slaughterhouse in LA, a backroom high-stakes poker match in Vegas, a frat-retreat in Philly, and an intense scene at a Micky D's). It gives you the dramatis personae, but not all of the main protagonists. It gives you a rough timetable. It gives you a road map, basically, but you have to connect the dots and tell the story.