Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.
Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Pathfinder RPG Bestiary 5 includes:
- More than 300 different monsters. - New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks. - Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays. - New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds. - New templates to help you get more life out of classic monsters. - Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. - Expanded universal monster rules to simplify combat. - Challenges for every adventure and every level of play. ... and much, much more!
Some interesting monsters, the weird brain collection being the best. But honestly too many of them are odd sci-fi monsters that feel like they were made for starfinder. And a lot of eldrich horror monsters that Pathfider sucks at. The characters are too powerful to do horror well.
Basic Premise: Yet more monsters for the Pathfinder RPG, 1st edition.
As always, the organization in these books is great. The appendices in the back are organized pretty well into the basic monster traits and information on how to advance monsters. I'm sure there is room for improvement there, as I often find myself having to look up things like undead traits 5 times a game, but nevertheless, it's useful info to have in every bestiary.
There are new familiars, player races, and templates in this book. There are also, of course, lots of new nasties to throw at players. These are a bit more obscure than the things found in previous books (as happens when one is five books deep into as comprehensive a bestiary as Pathfinder has), but still highly useful. Also, it's a lot less likely your players will have meta-knowledge of these beasties, so they become a lot more effective in combat.